Frequently Asked Questions

Intro

Every Hexlord learns through battle… but sometimes, a shortcut helps.
Below are answers to the most commonly asked questions during play β€” straight from the Codex Council archives.

Movement & Positioning

Q1. Can Hexmasters move through occupied hexes when using Dash or standard movement?
πŸ… No. All movement β€” including Dash β€” must pass through unoccupied hexes only.

Q2. Can Dash be used to leap over enemies or allies?
πŸ… No. Dash is not leap or teleportation. Every hex moved into must be unoccupied.

Q3. Can Blink go through occupied hexes?
πŸ… Yes. Blink is teleportation β€” it ignores what lies between and lands in any open hex within 2.

Edict Interactions & Status Effects

Q4. Does Fortify prevent all effects or just damage?
πŸ… Fortify protects against damage and displacement (e.g. Push, Arcshock). It does not block Silence, Mark, or Drain.

Q5. Can Reclaim be used multiple times on the same Glyphex?
πŸ… Yes, currently. However, this may be revised to prevent recursion loops.

Q6. Does Clone Decoy prevent Silence or non-damaging effects?
πŸ… No. Clone Decoy only blocks damage. It does not prevent status effects or CE manipulation.

Q7. Can Rootstep or Root Trap create multiple rooted hexes?
πŸ… No. Each player may only have one active Rooted Hex at a time. New ones replace the old.

Revival & Sanctum Mechanics

Q8. Can you revive directly on a Sanctum or only adjacent?
πŸ… Both are legal. Revived Hexmasters can be placed on or adjacent to a Sanctum.

Q9. Does a Hexmaster on a Sanctum block the opponent from reviving there?
πŸ… No. Standing on a Sanctum does not prevent the opposing player from reviving beside it.

Q13. When a Hexmaster is revived, is its Class Edict refreshed?
πŸ… No. Class Edicts are once per game. They are not restored by revival.

Edict-Specific Questions

Q10. Can Fortify block Arcshock or Backstab?
πŸ… Yes. Fortify blocks the damage dealt by either Edict. However, the Edict may still be declared.

Q11. Does Arcshock affect allied Hexmasters?
πŸ… No. Arcshock targets enemy units only β€” the main target and adjacent enemies.

Q12. Can Arcshock target an empty hex?
πŸ… No. It must target an enemy Hexmaster. It cannot be used on empty space.

Q14. Can Fortify be used on the same turn as another Edict?
πŸ… No. Each Hexmaster can either move or activate one Edict per turn β€” not both.

Q15. If a Glyphex is removed (downgraded), is it discarded or returned to the Lexicon?
πŸ… It is discarded. Only effects like Reclaim can return it to your draw pool.

Q16. Can a Root Trap be manually removed?
πŸ… No. It remains in play until triggered or replaced. Only one Root Trap per player at a time.

Game-Ending Conditions

Q17. Is the game over the moment a player’s CE reaches 0?
πŸ… No. If a player’s Core Energy drops to 0, the game does NOT end immediately β€” if that player still has 0 CE at the END of any turn, the game ends.