Intro
Every Hexlord learns through battle⦠but sometimes, a shortcut helps.
Below are answers to the most commonly asked questions during play β straight from the Codex Council archives.
Movement & Positioning
Q1. Can Hexmasters move through occupied hexes when using Dash or standard movement?
π
No. All movement β including Dash β must pass through unoccupied hexes only.
Q2. Can Dash be used to leap over enemies or allies?
π
No. Dash is not leap or teleportation. Every hex moved into must be unoccupied.
Q3. Can Blink go through occupied hexes?
π
Yes. Blink is teleportation β it ignores what lies between and lands in any open hex within 2.
Edict Interactions & Status Effects
Q4. Does Fortify prevent all effects or just damage?
π
Fortify protects against damage and displacement (e.g. Push, Arcshock). It does not block Silence, Mark, or Drain.
Q5. Can Reclaim be used multiple times on the same Glyphex?
π
Yes, currently. However, this may be revised to prevent recursion loops.
Q6. Does Clone Decoy prevent Silence or non-damaging effects?
π
No. Clone Decoy only blocks damage. It does not prevent status effects or CE manipulation.
Q7. Can Rootstep or Root Trap create multiple rooted hexes?
π
No. Each player may only have one active Rooted Hex at a time. New ones replace the old.
Revival & Sanctum Mechanics
Q8. Can you revive directly on a Sanctum or only adjacent?
π
Both are legal. Revived Hexmasters can be placed on or adjacent to a Sanctum.
Q9. Does a Hexmaster on a Sanctum block the opponent from reviving there?
π
No. Standing on a Sanctum does not prevent the opposing player from reviving beside it.
Q13. When a Hexmaster is revived, is its Class Edict refreshed?
π
No. Class Edicts are once per game. They are not restored by revival.
Edict-Specific Questions
Q10. Can Fortify block Arcshock or Backstab?
π
Yes. Fortify blocks the damage dealt by either Edict. However, the Edict may still be declared.
Q11. Does Arcshock affect allied Hexmasters?
π
No. Arcshock targets enemy units only β the main target and adjacent enemies.
Q12. Can Arcshock target an empty hex?
π
No. It must target an enemy Hexmaster. It cannot be used on empty space.
Q14. Can Fortify be used on the same turn as another Edict?
π
No. Each Hexmaster can either move or activate one Edict per turn β not both.
Q15. If a Glyphex is removed (downgraded), is it discarded or returned to the Lexicon?
π
It is discarded. Only effects like Reclaim can return it to your draw pool.
Q16. Can a Root Trap be manually removed?
π
No. It remains in play until triggered or replaced. Only one Root Trap per player at a time.
Game-Ending Conditions
Q17. Is the game over the moment a playerβs CE reaches 0?
π
No. If a playerβs Core Energy drops to 0, the game does NOT end immediately β if that player still has 0 CE at the END of any turn, the game ends.