{"id":1114,"date":"2025-04-10T16:14:05","date_gmt":"2025-04-10T16:14:05","guid":{"rendered":"https:\/\/hexarionconquest.com\/content\/?page_id=1114"},"modified":"2025-04-21T13:11:49","modified_gmt":"2025-04-21T13:11:49","slug":"game-rules","status":"publish","type":"page","link":"https:\/\/hexarionconquest.com\/content\/howtoplay\/game-rules\/","title":{"rendered":"Game Rules"},"content":{"rendered":"\n<div style=\"height:30px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<h1 class=\"wp-block-heading\"><strong>Hexarion Conquest \u2013 Core Rulebook (v1.9.3.1)<\/strong><\/h1>\n\n\n\n<p><em>A 2-Player Tactical Fantasy Skirmish Game of Arcane Mastery and Strategic Positioning<\/em><\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h2 class=\"wp-block-heading\">INTRODUCTION<\/h2>\n\n\n\n<p>Hexarion Conquest is a 2-player tactical board game where players, called <strong>Hexlords<\/strong>, command champions known as <strong>Hexmasters<\/strong> across a 19-hex battlefield. With careful positioning, smart resource use, and powerful relics called <strong>Glyphexes<\/strong>, players battle for control of a fractured realm fueled by <strong>Core Energy (CE)<\/strong>.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h2 class=\"wp-block-heading\">VICTORY CONDITIONS<\/h2>\n\n\n\n<p>A player wins if either of the following is true:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Their opponent\u2019s <strong>CE is 0 at the end of any turn<\/strong> (theirs or the opponent\u2019s)<\/li>\n\n\n\n<li>All opponent <strong>Hexmasters<\/strong> are defeated and <strong>none remain in reserve or eligible for revival<\/strong><\/li>\n<\/ul>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h2 class=\"wp-block-heading\">COMPONENTS<\/h2>\n\n\n\n<p>Each player has:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>6 Hexmasters (1 per class: Warrior, Archer, Rogue, Mage, Cleric, Druid)<\/li>\n\n\n\n<li>12 Glyphexes (<strong>Lexicon<\/strong>) \u2014 no duplicates<\/li>\n\n\n\n<li>1 Home Base (with CE tracker)<\/li>\n\n\n\n<li>1 Sanctum Token<\/li>\n\n\n\n<li>Selector Rings (<strong>Focalis<\/strong>)<\/li>\n\n\n\n<li>Neutral caps (<strong>Siglums<\/strong>) and <strong>Runed Siglums<\/strong> for status effects<\/li>\n\n\n\n<li>1 Overflow CE Token<\/li>\n<\/ul>\n\n\n\n<p><strong>Shared:<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>1 Resonance Hex<\/strong> \u2013 placed in the <strong>center hex<\/strong> of the board<\/li>\n\n\n\n<li>19-hex circular battlefield (radius 3)<\/li>\n<\/ul>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h2 class=\"wp-block-heading\">BOARD STRUCTURE<\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li>19 fixed hexes in a circular pattern<\/li>\n\n\n\n<li><strong>Center hex<\/strong> = Resonance Hex (shared by both players)<\/li>\n\n\n\n<li>Each player places:\n<ul class=\"wp-block-list\">\n<li><strong>Home Base<\/strong> on opposite point-hexes<\/li>\n\n\n\n<li><strong>Sanctum Token<\/strong>, placed anywhere except:\n<ul class=\"wp-block-list\">\n<li>Not adjacent to their Home Base<\/li>\n\n\n\n<li>Not on the Resonance Hex<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h2 class=\"wp-block-heading\">CORE ENERGY (CE)<\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Players start with <strong>1 CE<\/strong><\/li>\n\n\n\n<li>Gain <strong>+1 CE at the start of each turn<\/strong><\/li>\n\n\n\n<li>Max CE is <strong>3<\/strong>, but <strong>1 overflow CE<\/strong> can be held during the turn<\/li>\n\n\n\n<li><strong>Overflow CE<\/strong> is discarded at the end of your turn if unused<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">CE Loss:<\/h3>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p>A player loses <strong>if their CE is 0 at the end of any turn<\/strong><\/p>\n<\/blockquote>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h2 class=\"wp-block-heading\">CE COSTS<\/h2>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><thead><tr><th>Action<\/th><th>CE Cost<\/th><\/tr><\/thead><tbody><tr><td><strong>Attune a Glyphex<\/strong><\/td><td>1 CE<\/td><\/tr><tr><td><strong>Revive a defeated Hexmaster<\/strong><\/td><td>2 CE<\/td><\/tr><tr><td><strong>Activate a Variable Edict<\/strong><\/td><td>1 CE<\/td><\/tr><tr><td><strong>Activate a Class Edict<\/strong><\/td><td>1 CE<\/td><\/tr><tr><td><strong>Activate a Basic Edict<\/strong><\/td><td>Free<\/td><\/tr><tr><td><strong>Move a Hexmaster<\/strong><\/td><td>Free<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h2 class=\"wp-block-heading\">GAME SETUP (Corrected)<\/h2>\n\n\n\n<ol class=\"wp-block-list\">\n<li><strong>Build Your Lexicon<\/strong> (before the match)\n<ul class=\"wp-block-list\">\n<li>12 Glyphexes, no duplicates<\/li>\n\n\n\n<li>Shuffle and store in a blind draw container<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li><strong>Hexmaster Draw Pool<\/strong>\n<ul class=\"wp-block-list\">\n<li>Randomly draw 1 Hexmaster from your pool at the start of each of your turns (until all 6 have been drawn)<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li><strong>Draw 1 Starting Glyphex<\/strong><\/li>\n\n\n\n<li><strong>Place Home Bases<\/strong> on opposite point-hexes of the board<\/li>\n\n\n\n<li><strong>Place Sanctums<\/strong>, obeying placement rules:\n<ul class=\"wp-block-list\">\n<li>Not adjacent to your Home Base<\/li>\n\n\n\n<li>Not on the Resonance Hex<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li><strong>Randomly choose starting player and apply Echo Start<\/strong><\/li>\n<\/ol>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h2 class=\"wp-block-heading\">ECHO START PROTOCOL (v1.9.3.1)<\/h2>\n\n\n\n<p><strong>Player 1:<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Starts with 1 CE<\/li>\n\n\n\n<li><strong>Deploys 1 Hexmaster<\/strong> (adjacent to Home Base)\n<ul class=\"wp-block-list\">\n<li>Cannot move or act<\/li>\n\n\n\n<li>Cannot be targeted or damaged<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>Does <strong>not<\/strong> gain CE at end of this pre-turn<\/li>\n<\/ul>\n\n\n\n<p><strong>Player 2:<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Starts with 1 CE<\/li>\n\n\n\n<li>Gains <strong>+1 CE at start of their first full turn<\/strong> (total: 2 CE)<\/li>\n\n\n\n<li>Takes the first full turn<\/li>\n<\/ul>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h2 class=\"wp-block-heading\">TURN STRUCTURE<\/h2>\n\n\n\n<p>Each player\u2019s turn has 5 phases:<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">1. <strong>Draw Phase<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Gain +1 CE (max 3 + 1 overflow)<\/li>\n\n\n\n<li>Draw 1 Glyphex<\/li>\n\n\n\n<li>Draw 1 Hexmaster (if any remain)<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">2. <strong>Deployment Phase<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>If you have fewer than 3 active Hexmasters, you may <strong>deploy 1<\/strong>:\n<ul class=\"wp-block-list\">\n<li>Must be adjacent to your Home Base<\/li>\n\n\n\n<li>Cannot move or act this turn<\/li>\n\n\n\n<li>Cannot be targeted or damaged<\/li>\n\n\n\n<li>Cannot be attuned on the same turn it is deployed<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">3. <strong>Action Phase<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Choose <strong>1 Hexmaster<\/strong><\/li>\n\n\n\n<li>That Hexmaster may:\n<ul class=\"wp-block-list\">\n<li><strong>Move<\/strong> (free)<\/li>\n\n\n\n<li><strong>Activate 1 Edict<\/strong><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><thead><tr><th>Edict Type<\/th><th>Cost<\/th><\/tr><\/thead><tbody><tr><td><strong>Basic Edicts<\/strong> (Attack, Dash, Fortify)<\/td><td> Free<\/td><\/tr><tr><td><strong>Variable Edicts<\/strong> (from Glyphex)<\/td><td>1 CE<\/td><\/tr><tr><td><strong>Class Edicts<\/strong> (once per game)<\/td><td>1 CE<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p> You may not move one Hexmaster and activate a different one \u2014 <strong>both actions must be from the same unit<\/strong><\/p>\n<\/blockquote>\n\n\n\n<h3 class=\"wp-block-heading\">4. <strong>Resolution Phase<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Apply Edict effects<\/li>\n\n\n\n<li>Handle status markers, CE changes, Glyphex discards<\/li>\n\n\n\n<li>If a Reclaimed Glyphex is destroyed again, it is permanently removed<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">5. <strong>End Phase<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Lose any unused <strong>overflow CE<\/strong><\/li>\n\n\n\n<li>Remove expired effects (Shielded, Rooted, etc.)<\/li>\n\n\n\n<li>Check CE: <strong>If CE = 0<\/strong>, that player loses<\/li>\n\n\n\n<li>Discard any destroyed Glyphexes<\/li>\n<\/ul>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h2 class=\"wp-block-heading\">STATUS EFFECTS<\/h2>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><thead><tr><th>Status<\/th><th>Effect<\/th><\/tr><\/thead><tbody><tr><td><strong>Shielded<\/strong><\/td><td>Blocks the next source of damage<\/td><\/tr><tr><td><strong>Silenced<\/strong><\/td><td>Cannot activate Edicts on next turn<\/td><\/tr><tr><td><strong>Rooted<\/strong><\/td><td>Cannot move until the end of next turn<\/td><\/tr><tr><td><strong>Marked<\/strong><\/td><td>Takes +1 damage from the next damaging effect<\/td><\/tr><tr><td><strong>Immovable<\/strong><\/td><td>Cannot be displaced or pushed<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h2 class=\"wp-block-heading\">CLASS EDICTS (Once per Game)<\/h2>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><thead><tr><th>Class<\/th><th>Core Edict<\/th><th>Effect<\/th><\/tr><\/thead><tbody><tr><td>Warrior<\/td><td>Hold the Line<\/td><td>Gain Shielded. Cannot be moved until your next turn<\/td><\/tr><tr><td>Druid<\/td><td>Rootstep<\/td><td>Move 1 hex. Leave behind a Rooted Hex<\/td><\/tr><tr><td>Mage<\/td><td>Arcshock<\/td><td>Deal 1 damage to a target and all adjacent enemies<\/td><\/tr><tr><td>Archer<\/td><td>Long Shot<\/td><td>Deal 1 damage to a unit 2\u20133 hexes away in a straight line<\/td><\/tr><tr><td>Cleric<\/td><td>Soul Echo<\/td><td>Spend 1 CE to revive a Hexmaster defeated last turn<\/td><\/tr><tr><td>Rogue<\/td><td>Slipstrike<\/td><td>Move 1 hex, then deal 1 damage to an adjacent enemy<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h2 class=\"wp-block-heading\">ATTUNEMENT RULES<\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Costs <strong>1 CE<\/strong><\/li>\n\n\n\n<li>Can only be done on a <strong>Hexmaster already in play<\/strong><\/li>\n\n\n\n<li>Cannot be used on the same turn as deployment or revival<\/li>\n\n\n\n<li>A Glyphex grants:\n<ul class=\"wp-block-list\">\n<li>3 <strong>Basic Edicts<\/strong>: Attack, Dash, Fortify (free)<\/li>\n\n\n\n<li>3 <strong>Variable Edicts<\/strong> (1 CE to activate)<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>Use the <strong>Focalis ring<\/strong> to select the active Edict<\/li>\n\n\n\n<li>A Hexmaster may not use the <strong>same Edict 2 turns in a row<\/strong><\/li>\n<\/ul>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h2 class=\"wp-block-heading\">DEFEAT &amp; REVIVAL<\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li>When a Hexmaster is defeated:\n<ul class=\"wp-block-list\">\n<li>Remove it from the board<\/li>\n\n\n\n<li>Discard its Glyphex\n<ul class=\"wp-block-list\">\n<li>If <strong>fresh<\/strong>, goes to discard<\/li>\n\n\n\n<li>If <strong>Reclaimed<\/strong>, it is <strong>permanently removed<\/strong><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Reviving a Hexmaster:<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Costs <strong>2 CE<\/strong><\/li>\n\n\n\n<li>Must be placed <strong>on or adjacent to any Sanctum<\/strong><\/li>\n\n\n\n<li>May revive next to an <strong>occupied<\/strong> Sanctum<\/li>\n\n\n\n<li>Cannot act or move this turn<\/li>\n\n\n\n<li>Class Edict does <strong>not refresh<\/strong> when revived<\/li>\n<\/ul>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h2 class=\"wp-block-heading\">SPECIAL HEXES<\/h2>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><thead><tr><th>Hex<\/th><th>Effect<\/th><\/tr><\/thead><tbody><tr><td><strong>Resonance Hex<\/strong><\/td><td>If a Hexmaster starts your turn on this hex, you gain <strong>+1 CE<\/strong><\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<ul class=\"wp-block-list\">\n<li>If this pushes CE above 3, that extra CE becomes <strong>overflow<\/strong><\/li>\n\n\n\n<li>Overflow CE must be used that turn or it is lost<br>| <strong>Sanctum<\/strong> | Revival point placed during setup<\/li>\n\n\n\n<li>Must be placed <strong>not adjacent to Home Base<\/strong> and <strong>not on the Resonance Hex<\/strong><\/li>\n\n\n\n<li>Can be used by <strong>either player<\/strong><br>| <strong>Rooted Hex<\/strong> | Trap left by Rootstep or Root Trap<\/li>\n\n\n\n<li>Triggers when an enemy enters<\/li>\n\n\n\n<li>Roots them and is then removed<\/li>\n\n\n\n<li>Max <strong>1 active Rooted Hex per player<\/strong><\/li>\n<\/ul>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h2 class=\"wp-block-heading\">GLOSSARY<\/h2>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><thead><tr><th>Term<\/th><th>Definition<\/th><\/tr><\/thead><tbody><tr><td><strong>Hexmaster<\/strong><\/td><td>A unit controlled by the player on the board<\/td><\/tr><tr><td><strong>Hexlord<\/strong><\/td><td>You, the strategic player commanding your team<\/td><\/tr><tr><td><strong>Glyphex<\/strong><\/td><td>Upgrade relic with 3 Basic + 3 Variable Edicts<\/td><\/tr><tr><td><strong>Lexicon<\/strong><\/td><td>Your 12-Glyphex pre-game deck<\/td><\/tr><tr><td><strong>Focalis<\/strong><\/td><td>Selector ring used to choose active Edicts<\/td><\/tr><tr><td><strong>Siglum<\/strong><\/td><td>Neutral cap on top of Hexmaster<\/td><\/tr><tr><td><strong>Runed Siglum<\/strong><\/td><td>Status marker (Shielded, Rooted, etc.)<\/td><\/tr><tr><td><strong>Attune<\/strong><\/td><td>Attach a Glyphex to a Hexmaster (1 CE)<\/td><\/tr><tr><td><strong>Aspect<\/strong><\/td><td>Lore term for a manifested Hexmaster<\/td><\/tr><tr><td><strong>Reclaim<\/strong><\/td><td>Return a discarded Glyphex once per game<\/td><\/tr><\/tbody><\/table><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>Hexarion Conquest \u2013 Core Rulebook (v1.9.3.1) A 2-Player Tactical Fantasy Skirmish Game of Arcane Mastery and Strategic Positioning INTRODUCTION Hexarion Conquest is a 2-player tactical board game where players, called Hexlords, command champions known as Hexmasters across a 19-hex battlefield. With careful positioning, smart resource use, and powerful relics called Glyphexes, players battle for control [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":1097,"parent":717,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-1114","page","type-page","status-publish","has-post-thumbnail","hentry"],"blocksy_meta":[],"_links":{"self":[{"href":"https:\/\/hexarionconquest.com\/content\/wp-json\/wp\/v2\/pages\/1114","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/hexarionconquest.com\/content\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/hexarionconquest.com\/content\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/hexarionconquest.com\/content\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/hexarionconquest.com\/content\/wp-json\/wp\/v2\/comments?post=1114"}],"version-history":[{"count":13,"href":"https:\/\/hexarionconquest.com\/content\/wp-json\/wp\/v2\/pages\/1114\/revisions"}],"predecessor-version":[{"id":1511,"href":"https:\/\/hexarionconquest.com\/content\/wp-json\/wp\/v2\/pages\/1114\/revisions\/1511"}],"up":[{"embeddable":true,"href":"https:\/\/hexarionconquest.com\/content\/wp-json\/wp\/v2\/pages\/717"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/hexarionconquest.com\/content\/wp-json\/wp\/v2\/media\/1097"}],"wp:attachment":[{"href":"https:\/\/hexarionconquest.com\/content\/wp-json\/wp\/v2\/media?parent=1114"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}