{"id":1185,"date":"2025-04-10T21:11:10","date_gmt":"2025-04-10T21:11:10","guid":{"rendered":"https:\/\/hexarionconquest.com\/content\/?page_id=1185"},"modified":"2025-04-21T13:06:19","modified_gmt":"2025-04-21T13:06:19","slug":"faqs","status":"publish","type":"page","link":"https:\/\/hexarionconquest.com\/content\/howtoplay\/faqs\/","title":{"rendered":"Frequently Asked Questions"},"content":{"rendered":"\n<h3 class=\"wp-block-heading\"><strong>Intro<\/strong><\/h3>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p><strong>Every Hexlord learns through battle\u2026 but sometimes, a shortcut helps.<\/strong><br>Below are answers to the most commonly asked questions during play \u2014 straight from the Codex Council archives.<\/p>\n<\/blockquote>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Movement &amp; Positioning<\/strong><\/h3>\n\n\n\n<p><strong>Q1. Can Hexmasters move through occupied hexes when using Dash or standard movement?<\/strong><br>\ud83c\udd50 No. All movement \u2014 including Dash \u2014 must pass through unoccupied hexes only.<\/p>\n\n\n\n<p><strong>Q2. Can Dash be used to leap over enemies or allies?<\/strong><br>\ud83c\udd50 No. Dash is not leap or teleportation. Every hex moved into must be unoccupied.<\/p>\n\n\n\n<p><strong>Q3. Can Blink go through occupied hexes?<\/strong><br>\ud83c\udd50 Yes. Blink is teleportation \u2014 it ignores what lies between and lands in any open hex within 2.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Edict Interactions &amp; Status Effects<\/strong><\/h3>\n\n\n\n<p><strong>Q4. Does Fortify prevent all effects or just damage?<\/strong><br>\ud83c\udd50 Fortify protects against <strong>damage and displacement<\/strong> (e.g. Push, Arcshock). It does <strong>not<\/strong> block Silence, Mark, or Drain.<\/p>\n\n\n\n<p><strong>Q5. Can Reclaim be used multiple times on the same Glyphex?<\/strong><br>\ud83c\udd50 Yes, currently. However, this may be revised to prevent recursion loops.<\/p>\n\n\n\n<p><strong>Q6. Does Clone Decoy prevent Silence or non-damaging effects?<\/strong><br>\ud83c\udd50 No. Clone Decoy only blocks <strong>damage<\/strong>. It does not prevent status effects or CE manipulation.<\/p>\n\n\n\n<p><strong>Q7. Can Rootstep or Root Trap create multiple rooted hexes?<\/strong><br>\ud83c\udd50 No. Each player may only have <strong>one active Rooted Hex<\/strong> at a time. New ones replace the old.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Revival &amp; Sanctum Mechanics<\/strong><\/h3>\n\n\n\n<p><strong>Q8. Can you revive directly on a Sanctum or only adjacent?<\/strong><br>\ud83c\udd50 Both are legal. Revived Hexmasters can be placed <strong>on or adjacent to a Sanctum<\/strong>.<\/p>\n\n\n\n<p><strong>Q9. Does a Hexmaster on a Sanctum block the opponent from reviving there?<\/strong><br>\ud83c\udd50 No. Standing on a Sanctum does <strong>not prevent<\/strong> the opposing player from reviving beside it.<\/p>\n\n\n\n<p><strong>Q13. When a Hexmaster is revived, is its Class Edict refreshed?<\/strong><br>\ud83c\udd50 No. Class Edicts are <strong>once per game<\/strong>. They are not restored by revival.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Edict-Specific Questions<\/strong><\/h3>\n\n\n\n<p><strong>Q10. Can Fortify block Arcshock or Backstab?<\/strong><br>\ud83c\udd50 Yes. Fortify blocks the damage dealt by either Edict. However, the Edict may still be declared.<\/p>\n\n\n\n<p><strong>Q11. Does Arcshock affect allied Hexmasters?<\/strong><br>\ud83c\udd50 No. Arcshock targets <strong>enemy units only<\/strong> \u2014 the main target and adjacent enemies.<\/p>\n\n\n\n<p><strong>Q12. Can Arcshock target an empty hex?<\/strong><br>\ud83c\udd50 No. It must target an <strong>enemy Hexmaster<\/strong>. It cannot be used on empty space.<\/p>\n\n\n\n<p><strong>Q14. Can Fortify be used on the same turn as another Edict?<\/strong><br>\ud83c\udd50 No. Each Hexmaster can either <strong>move or activate one Edict per turn<\/strong> \u2014 not both.<\/p>\n\n\n\n<p><strong>Q15. If a Glyphex is removed (downgraded), is it discarded or returned to the Lexicon?<\/strong><br>\ud83c\udd50 It is <strong>discarded<\/strong>. Only effects like <strong>Reclaim<\/strong> can return it to your draw pool.<\/p>\n\n\n\n<p><strong>Q16. Can a Root Trap be manually removed?<\/strong><br>\ud83c\udd50 No. It remains in play until triggered or replaced. Only one Root Trap per player at a time.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Game-Ending Conditions<\/strong><\/h3>\n\n\n\n<p><strong>Q17. Is the game over the moment a player\u2019s CE reaches 0?<\/strong><br>\ud83c\udd50 No. If a player\u2019s <strong>Core Energy drops to 0<\/strong>, the game does NOT end immediately \u2014 if that player still has 0 CE at the END of any turn, the game ends.<\/p>\n\n\n\n<div class=\"wp-block-stackable-spacer stk-block-spacer stk--no-padding stk-block stk-beddc1b\" data-block-id=\"beddc1b\"><style>.stk-beddc1b {height:30px !important;}<\/style><\/div>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Intro Every Hexlord learns through battle\u2026 but sometimes, a shortcut helps.Below are answers to the most commonly asked questions during play \u2014 straight from the Codex Council archives. Movement &amp; Positioning Q1. Can Hexmasters move through occupied hexes when using Dash or standard movement?\ud83c\udd50 No. All movement \u2014 including Dash \u2014 must pass through unoccupied [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":1094,"parent":717,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-1185","page","type-page","status-publish","has-post-thumbnail","hentry"],"blocksy_meta":[],"_links":{"self":[{"href":"https:\/\/hexarionconquest.com\/content\/wp-json\/wp\/v2\/pages\/1185","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/hexarionconquest.com\/content\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/hexarionconquest.com\/content\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/hexarionconquest.com\/content\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/hexarionconquest.com\/content\/wp-json\/wp\/v2\/comments?post=1185"}],"version-history":[{"count":3,"href":"https:\/\/hexarionconquest.com\/content\/wp-json\/wp\/v2\/pages\/1185\/revisions"}],"predecessor-version":[{"id":1507,"href":"https:\/\/hexarionconquest.com\/content\/wp-json\/wp\/v2\/pages\/1185\/revisions\/1507"}],"up":[{"embeddable":true,"href":"https:\/\/hexarionconquest.com\/content\/wp-json\/wp\/v2\/pages\/717"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/hexarionconquest.com\/content\/wp-json\/wp\/v2\/media\/1094"}],"wp:attachment":[{"href":"https:\/\/hexarionconquest.com\/content\/wp-json\/wp\/v2\/media?parent=1185"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}