{"id":1270,"date":"2025-04-13T04:55:15","date_gmt":"2025-04-13T04:55:15","guid":{"rendered":"https:\/\/hexarionconquest.com\/content\/?page_id=1270"},"modified":"2025-04-21T13:05:03","modified_gmt":"2025-04-21T13:05:03","slug":"root-trap","status":"publish","type":"page","link":"https:\/\/hexarionconquest.com\/content\/howtoplay\/the-edicts\/root-trap\/","title":{"rendered":"Root Trap"},"content":{"rendered":"\n<p><img loading=\"lazy\" decoding=\"async\" width=\"75\" height=\"75\" class=\"wp-image-1132\" style=\"width: 75px;\" src=\"https:\/\/hexarionconquest.com\/content\/wp-content\/uploads\/2025\/04\/Root-Trap-Final.png\" alt=\"\" srcset=\"https:\/\/hexarionconquest.com\/content\/wp-content\/uploads\/2025\/04\/Root-Trap-Final.png 1024w, https:\/\/hexarionconquest.com\/content\/wp-content\/uploads\/2025\/04\/Root-Trap-Final-300x300.png 300w, https:\/\/hexarionconquest.com\/content\/wp-content\/uploads\/2025\/04\/Root-Trap-Final-150x150.png 150w, https:\/\/hexarionconquest.com\/content\/wp-content\/uploads\/2025\/04\/Root-Trap-Final-768x768.png 768w\" sizes=\"auto, (max-width: 75px) 100vw, 75px\" \/><\/p>\n\n\n\n<p><strong>Root Trap<\/strong> is a <strong>Variable Edict<\/strong> focused on <strong>area denial and terrain control<\/strong>, especially powerful in positioning-based strategies like those used by the <strong>Wyrmroot Pact<\/strong>.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Root Trap \u2013 Edict Definition<\/strong><\/h2>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p><strong>Effect:<\/strong><br><strong>Target a hex up to 2 spaces away.<\/strong> That hex becomes a <strong>Rooted Hex Trap<\/strong>.<br>The <strong>next enemy Hexmaster<\/strong> that enters the hex becomes <strong>Rooted<\/strong>, and the trap is then removed.<\/p>\n<\/blockquote>\n\n\n\n<h3 class=\"wp-block-heading\">Key Properties:<\/h3>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><thead><tr><th>Attribute<\/th><th>Value<\/th><\/tr><\/thead><tbody><tr><td><strong>Type<\/strong><\/td><td>Control \/ Terrain<\/td><\/tr><tr><td><strong>Range<\/strong><\/td><td>Up to 2 hexes away (line of sight not required)<\/td><\/tr><tr><td><strong>Trigger<\/strong><\/td><td>Activates <strong>when an enemy enters<\/strong> the targeted hex<\/td><\/tr><tr><td><strong>Effect<\/strong><\/td><td>Enemy becomes <strong>Rooted<\/strong> \u2014 cannot move on their next turn<\/td><\/tr><tr><td><strong>Duration<\/strong><\/td><td><strong>One use only<\/strong> \u2014 removed after triggering<\/td><\/tr><tr><td><strong>CE Cost<\/strong><\/td><td>None \u2014 free to activate<\/td><\/tr><tr><td><strong>Limit<\/strong><\/td><td>Only <strong>one active Rooted Hex per player<\/strong> at a time<\/td><\/tr><tr><td><strong>Does not affect<\/strong><\/td><td>Allies, Hexmasters already on the hex, or enemies who teleport in (unless ruling modified)<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\">Strategic Use Cases:<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Deny flanking lanes or Sanctum access<\/li>\n\n\n\n<li>Protect the Resonance Hex from enemy approach<\/li>\n\n\n\n<li>Set traps for mobile threats (e.g. Rogues or Dash users)<\/li>\n\n\n\n<li>Control choke points or punish aggression<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Clarifications:<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>A Rooted Hex <strong>does not trigger immediately<\/strong> when placed \u2014 only when <strong>an enemy enters it<\/strong><\/li>\n\n\n\n<li>If a new Root Trap is placed while one is still active, the <strong>old one is removed<\/strong><\/li>\n\n\n\n<li><strong>Blink<\/strong> or <strong>teleportation effects<\/strong> may or may not trigger Root Trap depending on your finalized ruling (let me know if you want to standardize it!)<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Glyphexes Containing Root Trap<\/strong><\/h2>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><thead><tr><th><strong>Glyphex Name<\/strong><\/th><th><strong>Root Trap Position<\/strong><\/th><\/tr><\/thead><tbody><tr><td><strong>Glyphbrand of the Marked<\/strong><\/td><td>2nd Edict<\/td><\/tr><tr><td><strong>Tempestroot<\/strong><\/td><td>1st Edict<\/td><\/tr><tr><td><strong>Tanglegrip<\/strong><\/td><td>3rd Edict<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<div class=\"wp-block-stackable-spacer stk-block-spacer stk--no-padding stk-block stk-f165f7d\" data-block-id=\"f165f7d\"><style>.stk-f165f7d {height:30px !important;}<\/style><\/div>\n","protected":false},"excerpt":{"rendered":"<p>Root Trap is a Variable Edict focused on area denial and terrain control, especially powerful in positioning-based strategies like those used by the Wyrmroot Pact. Root Trap \u2013 Edict Definition Effect:Target a hex up to 2 spaces away. That hex becomes a Rooted Hex Trap.The next enemy Hexmaster that enters the hex becomes Rooted, and [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":1132,"parent":1127,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-1270","page","type-page","status-publish","has-post-thumbnail","hentry"],"blocksy_meta":[],"_links":{"self":[{"href":"https:\/\/hexarionconquest.com\/content\/wp-json\/wp\/v2\/pages\/1270","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/hexarionconquest.com\/content\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/hexarionconquest.com\/content\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/hexarionconquest.com\/content\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/hexarionconquest.com\/content\/wp-json\/wp\/v2\/comments?post=1270"}],"version-history":[{"count":3,"href":"https:\/\/hexarionconquest.com\/content\/wp-json\/wp\/v2\/pages\/1270\/revisions"}],"predecessor-version":[{"id":1506,"href":"https:\/\/hexarionconquest.com\/content\/wp-json\/wp\/v2\/pages\/1270\/revisions\/1506"}],"up":[{"embeddable":true,"href":"https:\/\/hexarionconquest.com\/content\/wp-json\/wp\/v2\/pages\/1127"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/hexarionconquest.com\/content\/wp-json\/wp\/v2\/media\/1132"}],"wp:attachment":[{"href":"https:\/\/hexarionconquest.com\/content\/wp-json\/wp\/v2\/media?parent=1270"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}