{"id":1320,"date":"2025-04-14T12:27:47","date_gmt":"2025-04-14T12:27:47","guid":{"rendered":"https:\/\/hexarionconquest.com\/content\/?page_id=1320"},"modified":"2025-04-14T12:49:05","modified_gmt":"2025-04-14T12:49:05","slug":"ignite","status":"publish","type":"page","link":"https:\/\/hexarionconquest.com\/content\/howtoplay\/the-edicts\/ignite\/","title":{"rendered":"Ignite"},"content":{"rendered":"\n<p><img loading=\"lazy\" decoding=\"async\" width=\"75\" height=\"71\" class=\"wp-image-1134\" style=\"width: 75px;\" src=\"https:\/\/hexarionconquest.com\/content\/wp-content\/uploads\/2025\/04\/Ignite-Final.png\" alt=\"\" srcset=\"https:\/\/hexarionconquest.com\/content\/wp-content\/uploads\/2025\/04\/Ignite-Final.png 388w, https:\/\/hexarionconquest.com\/content\/wp-content\/uploads\/2025\/04\/Ignite-Final-300x285.png 300w\" sizes=\"auto, (max-width: 75px) 100vw, 75px\" \/><\/p>\n\n\n\n<p><strong>Ignite<\/strong> is a <strong>Variable Edict<\/strong> in <em>Hexarion Conquest<\/em>, designed for safe, mid-range aggression. It allows a Hexmaster to strike from a distance, bypassing terrain and tight formations \u2014 making it one of the most reliable offensive tools in the game.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Ignite \u2013 Edict Definition<\/strong><\/h2>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p><strong>Effect:<\/strong><br><strong>Deal 1 damage<\/strong> to an <strong>enemy Hexmaster up to 2 hexes away<\/strong>, in a <strong>straight line<\/strong>.<br><strong>Obstacles are ignored.<\/strong><\/p>\n<\/blockquote>\n\n\n\n<h3 class=\"wp-block-heading\">Key Properties:<\/h3>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><thead><tr><th>Attribute<\/th><th>Value<\/th><\/tr><\/thead><tbody><tr><td><strong>Type<\/strong><\/td><td>Variable Edict \u2013 Offensive<\/td><\/tr><tr><td><strong>Range<\/strong><\/td><td>1\u20132 hexes<\/td><\/tr><tr><td><strong>Direction<\/strong><\/td><td>Straight line only<\/td><\/tr><tr><td><strong>Pathing<\/strong><\/td><td>\u2705 Ignores occupied hexes and obstacles (e.g. units, traps)<\/td><\/tr><tr><td><strong>Target<\/strong><\/td><td>One <strong>enemy Hexmaster<\/strong><\/td><\/tr><tr><td><strong>CE Cost<\/strong><\/td><td>\u274c None \u2013 free to activate<\/td><\/tr><tr><td><strong>Can be Blocked<\/strong><\/td><td>\u2705 Yes \u2014 by <strong>Shielded<\/strong> or <strong>Clone Decoy<\/strong><\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\">Tactical Uses:<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Hit without engaging<\/strong> \u2014 stay out of melee while applying pressure<\/li>\n\n\n\n<li><strong>Bypass screeners or terrain<\/strong> that would normally block line-of-sight<\/li>\n\n\n\n<li>Combine with <strong>Mark<\/strong> for a 2-damage spike<\/li>\n\n\n\n<li>Great for softening a target before a follow-up strike or trap play<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Rules Clarifications:<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>\u201cStraight line\u201d<\/strong> follows standard hex-aligned vectors (like Dash or Long Shot)<\/li>\n\n\n\n<li>Does <strong>not<\/strong> require line-of-sight \u2014 it <em>ignores obstacles<\/em>, not rules<\/li>\n\n\n\n<li>You still <strong>cannot target through walls<\/strong> or off-board areas<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Glyphexes Containing Ignite<\/strong><\/h2>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><thead><tr><th><strong>Glyphex Name<\/strong><\/th><th><strong>Ignite Position<\/strong><\/th><\/tr><\/thead><tbody><tr><td><strong>Cindercoil<\/strong><\/td><td>1st Variable Edict<\/td><\/tr><tr><td><strong>Glyphex of the Stitched Accord<\/strong><\/td><td>3rd Variable Edict<\/td><\/tr><tr><td><strong>Ashmirror<\/strong><\/td><td>2nd Variable Edict<\/td><\/tr><tr><td><strong>Magnetar<\/strong><\/td><td>2nd Variable Edict<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<div class=\"wp-block-stackable-spacer stk-block-spacer stk--no-padding stk-block stk-3cb903d\" data-block-id=\"3cb903d\"><style>.stk-3cb903d {height:30px !important;}<\/style><\/div>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Ignite is a Variable Edict in Hexarion Conquest, designed for safe, mid-range aggression. It allows a Hexmaster to strike from a distance, bypassing terrain and tight formations \u2014 making it one of the most reliable offensive tools in the game. Ignite \u2013 Edict Definition Effect:Deal 1 damage to an enemy Hexmaster up to 2 hexes [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":1134,"parent":1127,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-1320","page","type-page","status-publish","has-post-thumbnail","hentry"],"blocksy_meta":[],"_links":{"self":[{"href":"https:\/\/hexarionconquest.com\/content\/wp-json\/wp\/v2\/pages\/1320","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/hexarionconquest.com\/content\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/hexarionconquest.com\/content\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/hexarionconquest.com\/content\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/hexarionconquest.com\/content\/wp-json\/wp\/v2\/comments?post=1320"}],"version-history":[{"count":3,"href":"https:\/\/hexarionconquest.com\/content\/wp-json\/wp\/v2\/pages\/1320\/revisions"}],"predecessor-version":[{"id":1330,"href":"https:\/\/hexarionconquest.com\/content\/wp-json\/wp\/v2\/pages\/1320\/revisions\/1330"}],"up":[{"embeddable":true,"href":"https:\/\/hexarionconquest.com\/content\/wp-json\/wp\/v2\/pages\/1127"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/hexarionconquest.com\/content\/wp-json\/wp\/v2\/media\/1134"}],"wp:attachment":[{"href":"https:\/\/hexarionconquest.com\/content\/wp-json\/wp\/v2\/media?parent=1320"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}