{"id":1334,"date":"2025-04-14T12:52:52","date_gmt":"2025-04-14T12:52:52","guid":{"rendered":"https:\/\/hexarionconquest.com\/content\/?page_id=1334"},"modified":"2025-04-14T12:54:49","modified_gmt":"2025-04-14T12:54:49","slug":"push","status":"publish","type":"page","link":"https:\/\/hexarionconquest.com\/content\/howtoplay\/the-edicts\/push\/","title":{"rendered":"Push"},"content":{"rendered":"\n<p><img loading=\"lazy\" decoding=\"async\" width=\"75\" height=\"75\" class=\"wp-image-1136\" style=\"width: 75px;\" src=\"https:\/\/hexarionconquest.com\/content\/wp-content\/uploads\/2025\/04\/Push-Final.png\" alt=\"\" srcset=\"https:\/\/hexarionconquest.com\/content\/wp-content\/uploads\/2025\/04\/Push-Final.png 1024w, https:\/\/hexarionconquest.com\/content\/wp-content\/uploads\/2025\/04\/Push-Final-300x300.png 300w, https:\/\/hexarionconquest.com\/content\/wp-content\/uploads\/2025\/04\/Push-Final-150x150.png 150w, https:\/\/hexarionconquest.com\/content\/wp-content\/uploads\/2025\/04\/Push-Final-768x768.png 768w\" sizes=\"auto, (max-width: 75px) 100vw, 75px\" \/><\/p>\n\n\n\n<p><strong>Push<\/strong> is a <strong>Variable Edict<\/strong> in <em>Hexarion Conquest<\/em> that focuses on <strong>positional control<\/strong>, letting you forcibly move enemy Hexmasters and disrupt their plans \u2014 or push them straight into danger.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Push \u2013 Edict Definition<\/strong><\/h2>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p><strong>Effect:<\/strong><br><strong>Move an adjacent enemy Hexmaster<\/strong> <strong>1 hex away from you<\/strong>, to an <strong>unoccupied hex<\/strong> in a <strong>direction of your choice<\/strong>.<\/p>\n<\/blockquote>\n\n\n\n<h3 class=\"wp-block-heading\">Key Properties:<\/h3>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><thead><tr><th>Attribute<\/th><th>Value<\/th><\/tr><\/thead><tbody><tr><td><strong>Type<\/strong><\/td><td>Variable Edict \u2013 Control \/ Disruption<\/td><\/tr><tr><td><strong>Range<\/strong><\/td><td>Target must be <strong>adjacent<\/strong><\/td><\/tr><tr><td><strong>Effect<\/strong><\/td><td>Force target to move <strong>1 hex away from you<\/strong><\/td><\/tr><tr><td><strong>Direction<\/strong><\/td><td>You choose <strong>any valid direction<\/strong>, as long as it&#8217;s one hex away from your position<\/td><\/tr><tr><td><strong>Restrictions<\/strong><\/td><td>Target hex must be <strong>unoccupied<\/strong><\/td><\/tr><tr><td><strong>CE Cost<\/strong><\/td><td>\u274c None \u2014 free to activate<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\">Tactical Uses:<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Push enemies <strong>off Resonance Hex<\/strong> or <strong>Sanctums<\/strong><\/li>\n\n\n\n<li>Set up <strong>combo traps<\/strong> \u2014 e.g. Push them into a <strong>Root Trap<\/strong> or <strong>Arcshock radius<\/strong><\/li>\n\n\n\n<li>Break enemy <strong>formation<\/strong> or <strong>block their escape routes<\/strong><\/li>\n\n\n\n<li>Deny <strong>revive-friendly positioning<\/strong> by displacing units near Sanctums<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Rules Clarifications:<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Cannot push through obstacles or occupied hexes<\/li>\n\n\n\n<li>Cannot push an <strong>Immovable<\/strong> Hexmaster (e.g. one using <em>Hold the Line<\/em>)<\/li>\n\n\n\n<li>Push only works if there\u2019s a valid open hex to displace the enemy into<\/li>\n\n\n\n<li>You choose <strong>any legal direction<\/strong>, not just directly opposite<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Glyphexes Containing Push<\/strong><\/h2>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><thead><tr><th><strong>Glyphex Name<\/strong><\/th><th><strong>Push Position<\/strong><\/th><\/tr><\/thead><tbody><tr><td><strong>Glyphex of the Hollow Path<\/strong><\/td><td>1st Variable Edict<\/td><\/tr><tr><td><strong>Tempestroot<\/strong><\/td><td>3rd Variable Edict<\/td><\/tr><tr><td><strong>Tanglegrip<\/strong><\/td><td>1st Variable Edict<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\">Strategic Notes:<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Tempestroot<\/strong> combines Push with <strong>Drain<\/strong> and <strong>Root Trap<\/strong> \u2014 great for displacement-and-denial strategies<\/li>\n\n\n\n<li><strong>Tanglegrip<\/strong> gives Push + <strong>Reclaim<\/strong> + <strong>Root Trap<\/strong> \u2014 ideal for terrain disruption and cycling value<\/li>\n\n\n\n<li><strong>Hollow Path<\/strong> makes Push part of a movement\/teleport shell with <strong>Clone Decoy<\/strong> and <strong>Blink<\/strong><\/li>\n<\/ul>\n\n\n\n<div class=\"wp-block-stackable-spacer stk-block-spacer stk--no-padding stk-block stk-5de43bc\" data-block-id=\"5de43bc\"><style>.stk-5de43bc {height:30px !important;}<\/style><\/div>\n","protected":false},"excerpt":{"rendered":"<p>Push is a Variable Edict in Hexarion Conquest that focuses on positional control, letting you forcibly move enemy Hexmasters and disrupt their plans \u2014 or push them straight into danger. Push \u2013 Edict Definition Effect:Move an adjacent enemy Hexmaster 1 hex away from you, to an unoccupied hex in a direction of your choice. Key [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":1136,"parent":1127,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-1334","page","type-page","status-publish","has-post-thumbnail","hentry"],"blocksy_meta":[],"_links":{"self":[{"href":"https:\/\/hexarionconquest.com\/content\/wp-json\/wp\/v2\/pages\/1334","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/hexarionconquest.com\/content\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/hexarionconquest.com\/content\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/hexarionconquest.com\/content\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/hexarionconquest.com\/content\/wp-json\/wp\/v2\/comments?post=1334"}],"version-history":[{"count":3,"href":"https:\/\/hexarionconquest.com\/content\/wp-json\/wp\/v2\/pages\/1334\/revisions"}],"predecessor-version":[{"id":1337,"href":"https:\/\/hexarionconquest.com\/content\/wp-json\/wp\/v2\/pages\/1334\/revisions\/1337"}],"up":[{"embeddable":true,"href":"https:\/\/hexarionconquest.com\/content\/wp-json\/wp\/v2\/pages\/1127"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/hexarionconquest.com\/content\/wp-json\/wp\/v2\/media\/1136"}],"wp:attachment":[{"href":"https:\/\/hexarionconquest.com\/content\/wp-json\/wp\/v2\/media?parent=1334"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}