{"id":1339,"date":"2025-04-14T12:56:19","date_gmt":"2025-04-14T12:56:19","guid":{"rendered":"https:\/\/hexarionconquest.com\/content\/?page_id=1339"},"modified":"2025-04-14T12:57:49","modified_gmt":"2025-04-14T12:57:49","slug":"silence","status":"publish","type":"page","link":"https:\/\/hexarionconquest.com\/content\/howtoplay\/the-edicts\/silence\/","title":{"rendered":"Silence"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\"><img loading=\"lazy\" decoding=\"async\" width=\"75\" height=\"75\" class=\"wp-image-1137\" style=\"width: 75px;\" src=\"https:\/\/hexarionconquest.com\/content\/wp-content\/uploads\/2025\/04\/Silence-Final.png\" alt=\"\" srcset=\"https:\/\/hexarionconquest.com\/content\/wp-content\/uploads\/2025\/04\/Silence-Final.png 456w, https:\/\/hexarionconquest.com\/content\/wp-content\/uploads\/2025\/04\/Silence-Final-300x298.png 300w, https:\/\/hexarionconquest.com\/content\/wp-content\/uploads\/2025\/04\/Silence-Final-150x150.png 150w\" sizes=\"auto, (max-width: 75px) 100vw, 75px\" \/><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Silence<\/strong> is a <strong>Variable Edict<\/strong> in <em>Hexarion Conquest<\/em> that locks down enemy options by preventing them from activating <strong>any Edicts<\/strong> on their next turn. It\u2019s a precision control tool, perfect for interrupting high-impact plays or stalling momentum.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Silence \u2013 Edict Definition<\/strong><\/h2>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p class=\"wp-block-paragraph\"><strong>Effect:<\/strong><br><strong>Target an enemy Hexmaster.<\/strong> That Hexmaster is <strong>Silenced<\/strong> during its next turn \u2014 it <strong>cannot activate any Edicts<\/strong>.<\/p>\n<\/blockquote>\n\n\n\n<h3 class=\"wp-block-heading\">Key Properties:<\/h3>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><thead><tr><th>Attribute<\/th><th>Value<\/th><\/tr><\/thead><tbody><tr><td><strong>Type<\/strong><\/td><td>Variable Edict \u2013 Control<\/td><\/tr><tr><td><strong>Target<\/strong><\/td><td>1 enemy Hexmaster (any range defined by the Glyphex \u2014 often adjacent or within 1\u20132)<\/td><\/tr><tr><td><strong>Effect<\/strong><\/td><td>Applies the <strong>Silenced<\/strong> status<\/td><\/tr><tr><td><strong>Duration<\/strong><\/td><td>Until the end of that Hexmaster\u2019s next activation opportunity<\/td><\/tr><tr><td><strong>CE Cost<\/strong><\/td><td>\u274c None \u2013 free to activate<\/td><\/tr><tr><td><strong>Blocked By?<\/strong><\/td><td>\u274c No \u2014 Silence is <strong>not blocked<\/strong> by Shielded or Clone Decoy<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\">Tactical Uses:<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Prevent a Hexmaster from using <strong>Arcshock<\/strong>, <strong>Soul Echo<\/strong>, or <strong>Reclaim<\/strong> when it matters most<\/li>\n\n\n\n<li>Delay an <strong>attuned attacker<\/strong> from using a deadly combo (like Backstab, Ignite, or Drain)<\/li>\n\n\n\n<li>Lock down <strong>revived<\/strong> units on their return turn<\/li>\n\n\n\n<li>Excellent stall against CE-rich opponents<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Rules Clarifications:<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Silenced Hexmasters may still move<\/strong> if not Rooted<\/li>\n\n\n\n<li><strong>Basic, Variable, and Class Edicts<\/strong> are all disabled for the duration<\/li>\n\n\n\n<li>Silence does not prevent <strong>passive effects<\/strong>, like gaining CE or drawing Glyphexes<\/li>\n\n\n\n<li>Track with a <strong>Runed Siglum<\/strong> on the Hexmaster until the status clears<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Glyphexes Containing Silence<\/strong><\/h2>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><thead><tr><th><strong>Glyphex Name<\/strong><\/th><th><strong>Silence Position<\/strong><\/th><\/tr><\/thead><tbody><tr><td><strong>Aetherbind<\/strong><\/td><td>2nd Variable Edict<\/td><\/tr><tr><td><strong>Vowshard<\/strong><\/td><td>1st Variable Edict<\/td><\/tr><tr><td><strong>Nightcoil<\/strong><\/td><td>3rd Variable Edict<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\">Strategic Summary:<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Aetherbind<\/strong> and <strong>Vowshard<\/strong> are <strong>defensive-disruptive hybrids<\/strong>, combining Silence with CE manipulation and shielding<\/li>\n\n\n\n<li><strong>Nightcoil<\/strong> pairs Silence with <strong>Reclaim<\/strong> and <strong>Disenchant<\/strong>, perfect for reactive or recursion-heavy playstyles<\/li>\n\n\n\n<li>All three are excellent for <strong>stalling aggressive opponents<\/strong>, <strong>shutting down Class Edicts<\/strong>, or <strong>buying space to reposition<\/strong><\/li>\n<\/ul>\n\n\n\n<div class=\"wp-block-stackable-spacer stk-block-spacer stk--no-padding stk-block stk-2915b21\" data-block-id=\"2915b21\"><style>.stk-2915b21 {height:30px !important;}<\/style><\/div>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Silence is a Variable Edict in Hexarion Conquest that locks down enemy options by preventing them from activating any Edicts on their next turn. It\u2019s a precision control tool, perfect for interrupting high-impact plays or stalling momentum. Silence \u2013 Edict Definition Effect:Target an enemy Hexmaster. That Hexmaster is Silenced during its next turn \u2014 it [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":1137,"parent":1127,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-1339","page","type-page","status-publish","has-post-thumbnail","hentry"],"blocksy_meta":[],"_links":{"self":[{"href":"https:\/\/hexarionconquest.com\/content\/wp-json\/wp\/v2\/pages\/1339","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/hexarionconquest.com\/content\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/hexarionconquest.com\/content\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/hexarionconquest.com\/content\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/hexarionconquest.com\/content\/wp-json\/wp\/v2\/comments?post=1339"}],"version-history":[{"count":3,"href":"https:\/\/hexarionconquest.com\/content\/wp-json\/wp\/v2\/pages\/1339\/revisions"}],"predecessor-version":[{"id":1342,"href":"https:\/\/hexarionconquest.com\/content\/wp-json\/wp\/v2\/pages\/1339\/revisions\/1342"}],"up":[{"embeddable":true,"href":"https:\/\/hexarionconquest.com\/content\/wp-json\/wp\/v2\/pages\/1127"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/hexarionconquest.com\/content\/wp-json\/wp\/v2\/media\/1137"}],"wp:attachment":[{"href":"https:\/\/hexarionconquest.com\/content\/wp-json\/wp\/v2\/media?parent=1339"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}