{"id":1347,"date":"2025-04-14T13:12:12","date_gmt":"2025-04-14T13:12:12","guid":{"rendered":"https:\/\/hexarionconquest.com\/content\/?page_id=1347"},"modified":"2025-04-14T13:12:22","modified_gmt":"2025-04-14T13:12:22","slug":"shield-pulse","status":"publish","type":"page","link":"https:\/\/hexarionconquest.com\/content\/howtoplay\/the-edicts\/shield-pulse\/","title":{"rendered":"Shield Pulse"},"content":{"rendered":"\n<p><img loading=\"lazy\" decoding=\"async\" width=\"75\" height=\"75\" class=\"wp-image-1145\" style=\"width: 75px;\" src=\"https:\/\/hexarionconquest.com\/content\/wp-content\/uploads\/2025\/04\/Shield-Pulse-Final.png\" alt=\"\" srcset=\"https:\/\/hexarionconquest.com\/content\/wp-content\/uploads\/2025\/04\/Shield-Pulse-Final.png 1024w, https:\/\/hexarionconquest.com\/content\/wp-content\/uploads\/2025\/04\/Shield-Pulse-Final-300x300.png 300w, https:\/\/hexarionconquest.com\/content\/wp-content\/uploads\/2025\/04\/Shield-Pulse-Final-150x150.png 150w, https:\/\/hexarionconquest.com\/content\/wp-content\/uploads\/2025\/04\/Shield-Pulse-Final-768x768.png 768w\" sizes=\"auto, (max-width: 75px) 100vw, 75px\" \/><\/p>\n\n\n\n<p><strong>Shield Pulse<\/strong> is a <strong>Variable Edict<\/strong> in <em>Hexarion Conquest<\/em> that provides protective shielding to multiple friendly Hexmasters at once \u2014 making it a powerful support option for stabilizing your board, prepping for an enemy strike, or holding territory.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Shield Pulse \u2013 Edict Definition<\/strong><\/h2>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p><strong>Effect:<\/strong><br><strong>You and all adjacent friendly Hexmasters<\/strong> gain <strong>Shielded<\/strong> until the start of your next turn.<\/p>\n<\/blockquote>\n\n\n\n<h3 class=\"wp-block-heading\">Key Properties:<\/h3>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><thead><tr><th>Attribute<\/th><th>Value<\/th><\/tr><\/thead><tbody><tr><td><strong>Type<\/strong><\/td><td>Variable Edict \u2013 Support \/ Defense<\/td><\/tr><tr><td><strong>Target<\/strong><\/td><td>Self + all <strong>adjacent friendly Hexmasters<\/strong><\/td><\/tr><tr><td><strong>Effect<\/strong><\/td><td>Grants <strong>Shielded<\/strong> (prevents next source of damage)<\/td><\/tr><tr><td><strong>Duration<\/strong><\/td><td>Until the start of your next turn or until triggered<\/td><\/tr><tr><td><strong>CE Cost<\/strong><\/td><td>\u274c None \u2014 free to activate<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\">Tactical Uses:<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Fortify a <strong>clustered defense<\/strong> near the <strong>Resonance Hex<\/strong> or a <strong>Sanctum<\/strong><\/li>\n\n\n\n<li>Protect multiple Hexmasters before executing a <strong>combo or trap chain<\/strong><\/li>\n\n\n\n<li>Counter AoE threats like <strong>Arcshock<\/strong><\/li>\n\n\n\n<li>Absorb first-hit effects like <strong>Ignite<\/strong>, <strong>Backstab<\/strong>, or <strong>Mark-triggered bursts<\/strong><\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Rules Clarifications:<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Shielded<\/strong> blocks <strong>one instance of damage<\/strong>, not status effects<\/li>\n\n\n\n<li>Applies to the caster and <strong>all adjacent friendly Hexmasters<\/strong><\/li>\n\n\n\n<li>Does <strong>not stack<\/strong> with Fortify \u2014 if already Shielded, no added benefit<\/li>\n\n\n\n<li>Each affected Hexmaster is marked with a <strong>Shielded Runed Siglum<\/strong> until it\u2019s used or expires<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Glyphexes Containing Shield Pulse<\/strong><\/h2>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><thead><tr><th><strong>Glyphex Name<\/strong><\/th><th><strong>Shield Pulse Position<\/strong><\/th><\/tr><\/thead><tbody><tr><td><strong>Aetherbind<\/strong><\/td><td>1st Variable Edict<\/td><\/tr><tr><td><strong>Vowshard<\/strong><\/td><td>3rd Variable Edict<\/td><\/tr><tr><td><strong>Gravetwist<\/strong><\/td><td>1st Variable Edict<\/td><\/tr><tr><td><strong>Magnetar<\/strong><\/td><td>3rd Variable Edict<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\">Summary:<\/h3>\n\n\n\n<ol class=\"wp-block-list\">\n<li><strong>Aetherbind<\/strong> \u2013 <em>(Shield Pulse, Silence, Disenchant)<\/em><\/li>\n\n\n\n<li><strong>Vowshard<\/strong> \u2013 <em>(Silence, Drain, Shield Pulse)<\/em><\/li>\n\n\n\n<li><strong>Gravetwist<\/strong> \u2013 <em>(Shield Pulse, Mark, Reclaim)<\/em><\/li>\n\n\n\n<li><strong>Magnetar<\/strong> \u2013 <em>(Blink, Ignite, Shield Pulse)<\/em><\/li>\n<\/ol>\n\n\n\n<h3 class=\"wp-block-heading\">Strategic Notes:<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Aetherbind<\/strong> and <strong>Gravetwist<\/strong> offer <strong>defensive synergy<\/strong> with control tools like Silence and Mark<\/li>\n\n\n\n<li><strong>Vowshard<\/strong> is CE-focused, making it great for sustain-based decks<\/li>\n\n\n\n<li><strong>Magnetar<\/strong> balances aggression and defense \u2014 excellent for frontline hex control or retreating firelines<\/li>\n<\/ul>\n\n\n\n<div class=\"wp-block-stackable-spacer stk-block-spacer stk--no-padding stk-block stk-3993684\" data-block-id=\"3993684\"><style>.stk-3993684 {height:30px !important;}<\/style><\/div>\n","protected":false},"excerpt":{"rendered":"<p>Shield Pulse is a Variable Edict in Hexarion Conquest that provides protective shielding to multiple friendly Hexmasters at once \u2014 making it a powerful support option for stabilizing your board, prepping for an enemy strike, or holding territory. Shield Pulse \u2013 Edict Definition Effect:You and all adjacent friendly Hexmasters gain Shielded until the start of [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":1145,"parent":1127,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-1347","page","type-page","status-publish","has-post-thumbnail","hentry"],"blocksy_meta":[],"_links":{"self":[{"href":"https:\/\/hexarionconquest.com\/content\/wp-json\/wp\/v2\/pages\/1347","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/hexarionconquest.com\/content\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/hexarionconquest.com\/content\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/hexarionconquest.com\/content\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/hexarionconquest.com\/content\/wp-json\/wp\/v2\/comments?post=1347"}],"version-history":[{"count":1,"href":"https:\/\/hexarionconquest.com\/content\/wp-json\/wp\/v2\/pages\/1347\/revisions"}],"predecessor-version":[{"id":1348,"href":"https:\/\/hexarionconquest.com\/content\/wp-json\/wp\/v2\/pages\/1347\/revisions\/1348"}],"up":[{"embeddable":true,"href":"https:\/\/hexarionconquest.com\/content\/wp-json\/wp\/v2\/pages\/1127"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/hexarionconquest.com\/content\/wp-json\/wp\/v2\/media\/1145"}],"wp:attachment":[{"href":"https:\/\/hexarionconquest.com\/content\/wp-json\/wp\/v2\/media?parent=1347"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}