Blink is a Variable Edict that grants instant, tactical repositioning — perfect for dodging traps, escaping zones of control, or reaching key hexes.
Blink – Edict Definition
Effect:
Instantly move to any empty hex up to 2 spaces away.
You may pass through occupied hexes.
Key Properties:
| Attribute | Value |
|---|---|
| Type | Control / Movement |
| Range | Up to 2 hexes (non-linear) |
| Pathing | Ignores occupied hexes (ally or enemy) |
| Restrictions | Must land on an empty hex |
| CE Cost | ❌ None — free to activate once selected |
| Can bypass Rooted? | ❌ No — Rooted prevents any movement, including Blink |
Strategic Uses:
- Escape from melee engagement
- Evade Root Trap tiles (before entering them)
- Reach a Sanctum or the Resonance Hex unexpectedly
- Leap over frontline blockers to pressure the backline
- Exit danger without triggering traps or adjacency effects
Glyphexes That Include Blink
| Glyphex Name | Blink Position |
|---|---|
| Glyphex of the Hollow Path | 3rd Edict |
| Ashmirror | 1st Edict |
| Magnetar | 1st Edict |

