Soul Echo is the Class Edict of the Cleric Hexmaster in Hexarion Conquest. It’s a powerful revival or recovery tool — giving your team a second chance or restoring critical resources in the thick of battle.
Soul Echo – Class Edict (Cleric)
Effect:
Spend 1 CE to either:
– Revive a Hexmaster that was defeated on your last turn, placing it on or adjacent to a Sanctum (Unattuned & Unshielded),
or
– Restore 1 CE to your Home Base.
Key Properties:
Attribute | Value |
---|---|
Type | Class Edict (once per game) |
Cost | 🧿 1 CE (unique among Class Edicts) |
Revival Restriction | Can only revive a Hexmaster defeated on your last turn |
Placement | On or adjacent to a Sanctum (even if occupied) |
Alternative Use | May instead restore 1 CE to your Home Base |
Can be used Unattuned? | ✅ Yes — as with all Class Edicts |
Tactical Uses:
- Recover a key Hexmaster without paying the full 2 CE revive cost
- Flip tempo after a brutal enemy strike
- Use the CE restoration option if no valid revive target is available — stay alive, buy time
- Perfect for supportive or defensive decks, especially Wyrmroot Pact or Runehand Concord archetypes
Usage Notes:
- Only once per game
- Focalis flips to blank side after use
- If no valid target was defeated last turn, you may not choose the revive option
Soul Echo does not appear on any Glyphex, because it is a Class Edict, not a Variable Edict.
Soul Echo – Cleric Class Edict
Attribute | Value |
---|---|
Source | Cleric Hexmaster |
Type | Class Edict (once per game) |
Appears on Glyphexes? | ❌ No |
Reusable? | ❌ No — one-time use |
Key Reminders:
- Class Edicts are:
- Tied directly to the Hexmaster class
- Chosen via the Focalis ring
- Useable even when Unattuned
- Never included in the Variable Edict pool for Glyphexes
- Soul Echo is the only Class Edict that costs CE (1 CE), and gives a choice: revive or CE recovery.