Rootstep

Rootstep is the Class Edict of the Druid Hexmaster in Hexarion Conquest. It’s a hybrid movement + trap-laying ability that gives the Druid subtle battlefield influence, enabling both retreat and disruption in a single move.

Rootstep – Class Edict (Druid)

Effect:
Move 1 hex, then place a Rooted Hex (trap) on the hex you left.
The trap Roots the first enemy who enters it. It is then removed.

Key Properties:

AttributeValue
TypeClass Edict (once per game)
MovementMove 1 hex (follows normal pathing rules)
Trap PlacementLeaves a Root Trap behind on the original space
Trap EffectFirst enemy to enter becomes Rooted (cannot move next turn)
Trap LimitYou may have only one Rooted Hex on the board at a time
DurationUntil triggered or replaced by a new Rootstep/Root Trap
CE Cost❌ None — free to use
Usable Unattuned?✅ Yes — like all Class Edicts

Tactical Uses:

  • Block enemy approach paths
  • Cover your retreat while staying aggressive
  • Punish fast movers (Rogue, Warrior, etc.)
  • Pair with zone control or pressure from allies (e.g. Mage Arcshock follow-up)

Usage Notes:

  • Once activated, flip the Focalis ring to its blank side — Rootstep is spent
  • The trap is removed as soon as it’s triggered or replaced

Rootstep does not appear on any Glyphex, because it is a Class Edict, not a Variable Edict.

Rootstep – Druid Class Edict

AttributeValue
SourceDruid Hexmaster
TypeClass Edict (once per game)
Appears on Glyphexes?❌ No
Reusable?❌ No — one-time use
CE Cost❌ None

Quick Recap:

  • Class Edicts like Rootstep are:
    • Exclusive to each Hexmaster class
    • Activated via the Focalis ring
    • Useable even while Unattuned
    • Not part of the Variable Edict pool
    • Never included in a Glyphex’s 6-edict set

So while Glyphexes like Tempestroot or Tanglegrip may include Root Trap (the trap-laying Variable Edict), only the Druid can use Rootstep.