Game Rules

Hexarion Conquest – Core Rulebook (v1.9.3.1)

A 2-Player Tactical Fantasy Skirmish Game of Arcane Mastery and Strategic Positioning


INTRODUCTION

Hexarion Conquest is a 2-player tactical board game where players, called Hexlords, command champions known as Hexmasters across a 19-hex battlefield. With careful positioning, smart resource use, and powerful relics called Glyphexes, players battle for control of a fractured realm fueled by Core Energy (CE).


VICTORY CONDITIONS

A player wins if either of the following is true:

  • Their opponent’s CE is 0 at the end of any turn (theirs or the opponent’s)
  • All opponent Hexmasters are defeated and none remain in reserve or eligible for revival

COMPONENTS

Each player has:

  • 6 Hexmasters (1 per class: Warrior, Archer, Rogue, Mage, Cleric, Druid)
  • 12 Glyphexes (Lexicon) — no duplicates
  • 1 Home Base (with CE tracker)
  • 1 Sanctum Token
  • Selector Rings (Focalis)
  • Neutral caps (Siglums) and Runed Siglums for status effects
  • 1 Overflow CE Token

Shared:

  • 1 Resonance Hex – placed in the center hex of the board
  • 19-hex circular battlefield (radius 3)

BOARD STRUCTURE

  • 19 fixed hexes in a circular pattern
  • Center hex = Resonance Hex (shared by both players)
  • Each player places:
    • Home Base on opposite point-hexes
    • Sanctum Token, placed anywhere except:
      • Not adjacent to their Home Base
      • Not on the Resonance Hex

CORE ENERGY (CE)

  • Players start with 1 CE
  • Gain +1 CE at the start of each turn
  • Max CE is 3, but 1 overflow CE can be held during the turn
  • Overflow CE is discarded at the end of your turn if unused

CE Loss:

A player loses if their CE is 0 at the end of any turn


CE COSTS

ActionCE Cost
Attune a Glyphex1 CE
Revive a defeated Hexmaster2 CE
Activate a Variable Edict1 CE
Activate a Class Edict1 CE
Activate a Basic EdictFree
Move a HexmasterFree

GAME SETUP (Corrected)

  1. Build Your Lexicon (before the match)
    • 12 Glyphexes, no duplicates
    • Shuffle and store in a blind draw container
  2. Hexmaster Draw Pool
    • Randomly draw 1 Hexmaster from your pool at the start of each of your turns (until all 6 have been drawn)
  3. Draw 1 Starting Glyphex
  4. Place Home Bases on opposite point-hexes of the board
  5. Place Sanctums, obeying placement rules:
    • Not adjacent to your Home Base
    • Not on the Resonance Hex
  6. Randomly choose starting player and apply Echo Start

ECHO START PROTOCOL (v1.9.3.1)

Player 1:

  • Starts with 1 CE
  • Deploys 1 Hexmaster (adjacent to Home Base)
    • Cannot move or act
    • Cannot be targeted or damaged
  • Does not gain CE at end of this pre-turn

Player 2:

  • Starts with 1 CE
  • Gains +1 CE at start of their first full turn (total: 2 CE)
  • Takes the first full turn

TURN STRUCTURE

Each player’s turn has 5 phases:

1. Draw Phase

  • Gain +1 CE (max 3 + 1 overflow)
  • Draw 1 Glyphex
  • Draw 1 Hexmaster (if any remain)

2. Deployment Phase

  • If you have fewer than 3 active Hexmasters, you may deploy 1:
    • Must be adjacent to your Home Base
    • Cannot move or act this turn
    • Cannot be targeted or damaged
    • Cannot be attuned on the same turn it is deployed

3. Action Phase

  • Choose 1 Hexmaster
  • That Hexmaster may:
    • Move (free)
    • Activate 1 Edict
Edict TypeCost
Basic Edicts (Attack, Dash, Fortify) Free
Variable Edicts (from Glyphex)1 CE
Class Edicts (once per game)1 CE

You may not move one Hexmaster and activate a different one — both actions must be from the same unit

4. Resolution Phase

  • Apply Edict effects
  • Handle status markers, CE changes, Glyphex discards
  • If a Reclaimed Glyphex is destroyed again, it is permanently removed

5. End Phase

  • Lose any unused overflow CE
  • Remove expired effects (Shielded, Rooted, etc.)
  • Check CE: If CE = 0, that player loses
  • Discard any destroyed Glyphexes

STATUS EFFECTS

StatusEffect
ShieldedBlocks the next source of damage
SilencedCannot activate Edicts on next turn
RootedCannot move until the end of next turn
MarkedTakes +1 damage from the next damaging effect
ImmovableCannot be displaced or pushed

CLASS EDICTS (Once per Game)

ClassCore EdictEffect
WarriorHold the LineGain Shielded. Cannot be moved until your next turn
DruidRootstepMove 1 hex. Leave behind a Rooted Hex
MageArcshockDeal 1 damage to a target and all adjacent enemies
ArcherLong ShotDeal 1 damage to a unit 2–3 hexes away in a straight line
ClericSoul EchoSpend 1 CE to revive a Hexmaster defeated last turn
RogueSlipstrikeMove 1 hex, then deal 1 damage to an adjacent enemy

ATTUNEMENT RULES

  • Costs 1 CE
  • Can only be done on a Hexmaster already in play
  • Cannot be used on the same turn as deployment or revival
  • A Glyphex grants:
    • 3 Basic Edicts: Attack, Dash, Fortify (free)
    • 3 Variable Edicts (1 CE to activate)
  • Use the Focalis ring to select the active Edict
  • A Hexmaster may not use the same Edict 2 turns in a row

DEFEAT & REVIVAL

  • When a Hexmaster is defeated:
    • Remove it from the board
    • Discard its Glyphex
      • If fresh, goes to discard
      • If Reclaimed, it is permanently removed

Reviving a Hexmaster:

  • Costs 2 CE
  • Must be placed on or adjacent to any Sanctum
  • May revive next to an occupied Sanctum
  • Cannot act or move this turn
  • Class Edict does not refresh when revived

SPECIAL HEXES

HexEffect
Resonance HexIf a Hexmaster starts your turn on this hex, you gain +1 CE
  • If this pushes CE above 3, that extra CE becomes overflow
  • Overflow CE must be used that turn or it is lost
    | Sanctum | Revival point placed during setup
  • Must be placed not adjacent to Home Base and not on the Resonance Hex
  • Can be used by either player
    | Rooted Hex | Trap left by Rootstep or Root Trap
  • Triggers when an enemy enters
  • Roots them and is then removed
  • Max 1 active Rooted Hex per player

GLOSSARY

TermDefinition
HexmasterA unit controlled by the player on the board
HexlordYou, the strategic player commanding your team
GlyphexUpgrade relic with 3 Basic + 3 Variable Edicts
LexiconYour 12-Glyphex pre-game deck
FocalisSelector ring used to choose active Edicts
SiglumNeutral cap on top of Hexmaster
Runed SiglumStatus marker (Shielded, Rooted, etc.)
AttuneAttach a Glyphex to a Hexmaster (1 CE)
AspectLore term for a manifested Hexmaster
ReclaimReturn a discarded Glyphex once per game