Arcshock

Arcshock is the Class Edict of the Mage Hexmaster in Hexarion Conquest. It delivers controlled area-of-effect damage, making it one of the most explosive one-time plays in the game — perfect for punishing clustered enemies or breaking shield lines.

Arcshock – Class Edict (Mage)

Effect:
Deal 1 damage to a target enemy Hexmaster, and 1 damage to each enemy adjacent to it.

Key Properties:

AttributeValue
TypeClass Edict (once per game)
TargetMust choose a valid enemy Hexmaster (cannot target empty hexes)
Area of EffectHits all enemy Hexmasters adjacent to the target
Damage1 to the target + 1 to each adjacent enemy
Friendly FireDoes not affect allies
Self-DamageNever damages the activating Mage
CE Cost❌ None — free to use
Usable While Unattuned?✅ Yes — like all Class Edicts

Tactical Uses:

  • Punish enemy swarms or grouped revives
  • Crack through Fortify/Clone Decoy layers (forces multiple shield checks)
  • Combo with Mark or Silence for devastating tempo swings
  • Use near a Sanctum or Resonance Hex to deny control and resources

Activation Notes:

  • Use once per game, then flip the Mage’s Focalis ring to its blank side
  • Cannot reuse unless a future effect specifically restores Class Edicts (not currently present in base rules)

Arcshock does not appear on any Glyphex, because it is a Class Edict, not a Variable Edict.

Arcshock – Mage Class Edict

AttributeValue
SourceMage Hexmaster
TypeClass Edict (unique, once per game)
Appears on Glyphexes?❌ No
Reusable?❌ No — one-time use

Like all Class Edicts, Arcshock is:

  • Tied to the Hexmaster, not the Glyphex
  • Useable even while Unattuned
  • Activated via the Focalis ring
  • Flipped to the blank side once used