Channel

Channel is a Variable Edict in Hexarion Conquest that rewards restraint with power — allowing a Hexmaster to gain bonus Core Energy (CE) if they avoid damage for a turn. It’s a smart, delayed-payoff Edict often used for resource ramp and setup turns.

Channel – Edict Definition

Effect:
If this Hexmaster takes no damage during your opponent’s next turn,
gain +1 CE at the start of your next turn.

Key Properties:

AttributeValue
TypeVariable Edict – Resource Generation
TargetSelf
Effect+1 CE if no damage is taken until your next turn
Activation Cost❌ None — free to use
ConditionHexmaster must survive unscathed for one full enemy turn
CE Gained✅ Overflow CE possible (you can exceed 3 for that turn only)

Tactical Uses:

  • Use on safe or shielded Hexmasters to build CE over time
  • Combine with Fortify, Clone Decoy, or Shield Pulse to help ensure success
  • Great for control decks looking to build toward big revive or double-Attune turns
  • Synergizes with drain decks — deprive the enemy while boosting yourself

Clarifications:

  • The +1 CE is gained at the start of your next turn, not immediately
  • If the Hexmaster is defeated or takes any damage, the effect fails
  • You can still move or act on the turn you use Channel — it’s not a skip
  • You may still gain CE normally — Channel adds an additional 1 CE (can overflow)

Glyphexes Containing Channel

Glyphex NameChannel Position
Glyphbrand of the Marked1st Variable Edict
Ashmirror2nd Variable Edict
Siegebreak2nd Variable Edict
Glyphex of the Veiled Spark3rd Variable Edict

Strategic Summary:

  • Glyphbrand and Siegebreak let you combine position control + CE ramp
  • Ashmirror enables hit-and-run or vanish-and-charge strategies
  • Veiled Spark favors surgical, stealthy momentum — great for Rogue or Archer builds