Channel is a Variable Edict in Hexarion Conquest that rewards restraint with power — allowing a Hexmaster to gain bonus Core Energy (CE) if they avoid damage for a turn. It’s a smart, delayed-payoff Edict often used for resource ramp and setup turns.
Channel – Edict Definition
Effect:
If this Hexmaster takes no damage during your opponent’s next turn,
gain +1 CE at the start of your next turn.
Key Properties:
Attribute | Value |
---|---|
Type | Variable Edict – Resource Generation |
Target | Self |
Effect | +1 CE if no damage is taken until your next turn |
Activation Cost | ❌ None — free to use |
Condition | Hexmaster must survive unscathed for one full enemy turn |
CE Gained | ✅ Overflow CE possible (you can exceed 3 for that turn only) |
Tactical Uses:
- Use on safe or shielded Hexmasters to build CE over time
- Combine with Fortify, Clone Decoy, or Shield Pulse to help ensure success
- Great for control decks looking to build toward big revive or double-Attune turns
- Synergizes with drain decks — deprive the enemy while boosting yourself
Clarifications:
- The +1 CE is gained at the start of your next turn, not immediately
- If the Hexmaster is defeated or takes any damage, the effect fails
- You can still move or act on the turn you use Channel — it’s not a skip
- You may still gain CE normally — Channel adds an additional 1 CE (can overflow)
Glyphexes Containing Channel
Glyphex Name | Channel Position |
---|---|
Glyphbrand of the Marked | 1st Variable Edict |
Ashmirror | 2nd Variable Edict |
Siegebreak | 2nd Variable Edict |
Glyphex of the Veiled Spark | 3rd Variable Edict |
Strategic Summary:
- Glyphbrand and Siegebreak let you combine position control + CE ramp
- Ashmirror enables hit-and-run or vanish-and-charge strategies
- Veiled Spark favors surgical, stealthy momentum — great for Rogue or Archer builds