Clone Decoy

Clone Decoy is a Variable Edict in Hexarion Conquest that creates a temporary illusion to protect your Hexmaster from harm. It’s a purely defensive ability, ideal for dodging high-value attacks or baiting your opponent into wasting a turn.

Clone Decoy – Edict Definition

Effect:
This Hexmaster cannot take damage during your opponent’s next turn.

Key Properties:

AttributeValue
TypeVariable Edict – Defense / Illusion
TargetSelf
EffectPrevents all incoming damage for 1 full opponent turn
Status AppliedTreated as a “Clone Decoy” state — tracked via Runed Siglum
CE Cost❌ None — free to activate

Tactical Uses:

  • Dodge lethal Edicts like Arcshock, Ignite, or Backstab
  • Bait enemies into targeting you while you can’t be hurt
  • Hold position on critical zones (like the Resonance Hex)
  • Use before a Reclaim or CE ramp turn to ensure survival

Rules Clarifications:

  • Clone Decoy blocks only damage, not:
    • Silence
    • Root
    • Push
    • Mark
  • Effect ends after your opponent’s next turn — it’s a single-turn damage shield
  • Clone Decoy does not stack with Shielded — but you may choose which triggers first if both are active

Glyphexes Containing Clone Decoy

Glyphex NameClone Decoy Position
Glyphex of the Hollow Path2nd Variable Edict
Siegebreak3rd Variable Edict

Clone Decoy Glyphexes:

  1. Glyphex of the Hollow Path(Push, Clone Decoy, Blink)
  2. Siegebreak(Push, Channel, Clone Decoy)

Strategic Insight:

  • Both Glyphexes offer mobility + protection options, ideal for Rogues, Clerics, or support Hexmasters that need to survive while enabling combos
  • Clone Decoy is especially effective when you suspect burst damage or AoE threats (e.g. Arcshock, Ignite)
  • Great for stalling out enemy Edicts while holding critical objectives