Dash is one of the three universal Basic Edicts found on every Glyphex in Hexarion Conquest. It’s a mobility-focused ability used to reposition, retreat, or engage with speed — a key tool in navigating the 19-hex battlefield.

Dash – Edict Definition

Effect:
Move up to 2 hexes in a straight line.
Cannot pass through or land on occupied hexes.

Key Properties:

AttributeValue
TypeBasic / Movement
Range1–2 hexes
DirectionMust move in a single straight line
Pathing❌ Cannot pass through or land on hexes with any Hexmaster
CE Cost❌ None — free to use once selected
ConditionCan only be used if the Hexmaster is not Rooted

Tactical Uses:

  • Rapid repositioning to reach strategic hexes (Resonance, Sanctums, flanks)
  • Escape from danger zones or potential traps
  • Surprise enemy positioning (especially when combined with Mark or Backstab)
  • Reach Revive zones, block deployment paths, or avoid terrain like Root Traps

Limitations:

  • You must be attuned (i.e., have a Glyphex equipped) to use Dash
  • Can’t use the same Edict two turns in a row on the same Hexmaster
  • Dash ≠ teleport — blocked by other units

All Glyphexes in Hexarion Conquest include Dash — because it’s one of the three Basic Edicts built into every single Glyphex.


Basic Edicts (included on all Glyphexes)

  1. Attack – Deal 1 damage to an adjacent enemy
  2. Dash – Move up to 2 hexes in a straight line (cannot pass through occupied hexes)
  3. Fortify – Gain Shielded until the start of your next turn

Summary:

Glyphex NameIncludes Dash?
All 15 Base Glyphexes✅ Yes

The only time a Hexmaster cannot use Dash is when:

  • They are Unattuned (no Glyphex equipped)
  • They are Rooted
  • They used Dash on the previous turn