Drain is a Variable Edict in Hexarion Conquest that steals Core Energy (CE) from your opponent — giving you a tactical edge in both resource management and tempo. It’s one of the few Edicts that affects the Home Base directly, making it a powerful tool for disruption.

Drain – Edict Definition

Effect:
Steal 1 CE from your opponent if they have more than 1 CE.
You gain that CE immediately.

Key Properties:

AttributeValue
TypeVariable Edict – Resource Control
TargetOpponent’s Home Base (not a Hexmaster)
EffectOpponent loses 1 CE, you gain 1 CE
RestrictionCan only be used if the opponent has more than 1 CE at the time of activation
CE Cost❌ None — free to activate

Tactical Uses:

  • Slow down enemy upgrades or revival plays by draining key CE
  • Hit CE mid-turn, making it harder for the opponent to activate powerful Edicts
  • Combine with Channel or Reclaim to snowball a resource advantage
  • Use strategically — timing is crucial, since you can’t Drain if the enemy only has 1 CE left

Clarifications:

  • Drain does not deal damage — it affects resources, not units
  • If your opponent has only 1 CE, Drain cannot be activated
  • If you’re already at 3 CE, the stolen CE becomes overflow, usable until the end of your turn
  • Does not affect Glyphexes directly — but can disrupt their Attunement plans

Glyphexes Containing Drain

Glyphex NameDrain Position
Echofang3rd Variable Edict
Vowshard2nd Variable Edict
Tempestroot2nd Variable Edict

Strategic Notes:

  • Echofang offers drain + flanking, ideal for aggressive control
  • Vowshard is tuned for CE denial + support, great in grindy matches
  • Tempestroot enables terrain + CE pressure, forcing tough revival choices