Mark is a Variable Edict in Hexarion Conquest that primes an enemy for enhanced damage. It’s not a direct attack — it’s a setup Edict, used to make your next strike hit harder, no matter which Hexmaster lands it.

Mark – Edict Definition

Effect:
Apply the Marked status to an enemy Hexmaster.
The next time it takes damage, it takes +1 extra damage, then the Mark is removed.

Key Properties:

AttributeValue
TypeVariable Edict – Offensive / Setup
Target1 enemy Hexmaster (any range rules specified by the Glyphex)
EffectTarget becomes Marked
Next DamageDeals +1
CE Cost❌ None — free to activate
DurationUntil the Mark is triggered or the Hexmaster is removed

Tactical Uses:

  • Set up burst turns with combos like Mark → Ignite, Mark → Arcshock, or Mark → Backstab
  • Force Shield pop and still deal damage
  • Zone threat — opponents must reposition or risk a lethal follow-up
  • Great when paired with Rogues, Archers, or high-tempo decks

Clarifications:

  • Mark is cleared immediately after it enhances damage — it’s single-use
  • Does not stack — applying Mark again just replaces the current Mark
  • A Hexmaster can only be Marked by one effect at a time

Glyphexes Containing Mark

Glyphex NameMark Position
Glyphbrand of the Marked3rd Variable Edict
Gravetwist2nd Variable Edict

Summary:

  1. Glyphbrand of the Marked
    • A thematic Glyphex built entirely around setup and trap synergy
    • Combos well with Channel and Root Trap
  2. Gravetwist
    • A support/control hybrid with Shield Pulse, Mark, and Reclaim
    • Great for marking targets and reclaiming high-value tools

Bonus Tip:

Mark is best when paired with:

  • Fast-striking Edicts (e.g. Ignite, Backstab)
  • AoE effects (Arcshock applies damage to all — if the primary target is Marked, that hit gets +1)