Mark is a Variable Edict in Hexarion Conquest that primes an enemy for enhanced damage. It’s not a direct attack — it’s a setup Edict, used to make your next strike hit harder, no matter which Hexmaster lands it.
Mark – Edict Definition
Effect:
Apply the Marked status to an enemy Hexmaster.
The next time it takes damage, it takes +1 extra damage, then the Mark is removed.
Key Properties:
Attribute | Value |
---|---|
Type | Variable Edict – Offensive / Setup |
Target | 1 enemy Hexmaster (any range rules specified by the Glyphex) |
Effect | Target becomes Marked |
Next Damage | Deals +1 |
CE Cost | ❌ None — free to activate |
Duration | Until the Mark is triggered or the Hexmaster is removed |
Tactical Uses:
- Set up burst turns with combos like Mark → Ignite, Mark → Arcshock, or Mark → Backstab
- Force Shield pop and still deal damage
- Zone threat — opponents must reposition or risk a lethal follow-up
- Great when paired with Rogues, Archers, or high-tempo decks
Clarifications:
- Mark is cleared immediately after it enhances damage — it’s single-use
- Does not stack — applying Mark again just replaces the current Mark
- A Hexmaster can only be Marked by one effect at a time
Glyphexes Containing Mark
Glyphex Name | Mark Position |
---|---|
Glyphbrand of the Marked | 3rd Variable Edict |
Gravetwist | 2nd Variable Edict |
Summary:
- Glyphbrand of the Marked
- A thematic Glyphex built entirely around setup and trap synergy
- Combos well with Channel and Root Trap
- Gravetwist
- A support/control hybrid with Shield Pulse, Mark, and Reclaim
- Great for marking targets and reclaiming high-value tools
Bonus Tip:
Mark is best when paired with:
- Fast-striking Edicts (e.g. Ignite, Backstab)
- AoE effects (Arcshock applies damage to all — if the primary target is Marked, that hit gets +1)