Push is a Variable Edict in Hexarion Conquest that focuses on positional control, letting you forcibly move enemy Hexmasters and disrupt their plans — or push them straight into danger.

Push – Edict Definition

Effect:
Move an adjacent enemy Hexmaster 1 hex away from you, to an unoccupied hex in a direction of your choice.

Key Properties:

AttributeValue
TypeVariable Edict – Control / Disruption
RangeTarget must be adjacent
EffectForce target to move 1 hex away from you
DirectionYou choose any valid direction, as long as it’s one hex away from your position
RestrictionsTarget hex must be unoccupied
CE Cost❌ None — free to activate

Tactical Uses:

  • Push enemies off Resonance Hex or Sanctums
  • Set up combo traps — e.g. Push them into a Root Trap or Arcshock radius
  • Break enemy formation or block their escape routes
  • Deny revive-friendly positioning by displacing units near Sanctums

Rules Clarifications:

  • Cannot push through obstacles or occupied hexes
  • Cannot push an Immovable Hexmaster (e.g. one using Hold the Line)
  • Push only works if there’s a valid open hex to displace the enemy into
  • You choose any legal direction, not just directly opposite

Glyphexes Containing Push

Glyphex NamePush Position
Glyphex of the Hollow Path1st Variable Edict
Tempestroot3rd Variable Edict
Tanglegrip1st Variable Edict

Strategic Notes:

  • Tempestroot combines Push with Drain and Root Trap — great for displacement-and-denial strategies
  • Tanglegrip gives Push + Reclaim + Root Trap — ideal for terrain disruption and cycling value
  • Hollow Path makes Push part of a movement/teleport shell with Clone Decoy and Blink