Shield Pulse is a Variable Edict in Hexarion Conquest that provides protective shielding to multiple friendly Hexmasters at once — making it a powerful support option for stabilizing your board, prepping for an enemy strike, or holding territory.
Shield Pulse – Edict Definition
Effect:
You and all adjacent friendly Hexmasters gain Shielded until the start of your next turn.
Key Properties:
Attribute | Value |
---|---|
Type | Variable Edict – Support / Defense |
Target | Self + all adjacent friendly Hexmasters |
Effect | Grants Shielded (prevents next source of damage) |
Duration | Until the start of your next turn or until triggered |
CE Cost | ❌ None — free to activate |
Tactical Uses:
- Fortify a clustered defense near the Resonance Hex or a Sanctum
- Protect multiple Hexmasters before executing a combo or trap chain
- Counter AoE threats like Arcshock
- Absorb first-hit effects like Ignite, Backstab, or Mark-triggered bursts
Rules Clarifications:
- Shielded blocks one instance of damage, not status effects
- Applies to the caster and all adjacent friendly Hexmasters
- Does not stack with Fortify — if already Shielded, no added benefit
- Each affected Hexmaster is marked with a Shielded Runed Siglum until it’s used or expires
Glyphexes Containing Shield Pulse
Glyphex Name | Shield Pulse Position |
---|---|
Aetherbind | 1st Variable Edict |
Vowshard | 3rd Variable Edict |
Gravetwist | 1st Variable Edict |
Magnetar | 3rd Variable Edict |
Summary:
- Aetherbind – (Shield Pulse, Silence, Disenchant)
- Vowshard – (Silence, Drain, Shield Pulse)
- Gravetwist – (Shield Pulse, Mark, Reclaim)
- Magnetar – (Blink, Ignite, Shield Pulse)
Strategic Notes:
- Aetherbind and Gravetwist offer defensive synergy with control tools like Silence and Mark
- Vowshard is CE-focused, making it great for sustain-based decks
- Magnetar balances aggression and defense — excellent for frontline hex control or retreating firelines