Shield Pulse

Shield Pulse is a Variable Edict in Hexarion Conquest that provides protective shielding to multiple friendly Hexmasters at once — making it a powerful support option for stabilizing your board, prepping for an enemy strike, or holding territory.

Shield Pulse – Edict Definition

Effect:
You and all adjacent friendly Hexmasters gain Shielded until the start of your next turn.

Key Properties:

AttributeValue
TypeVariable Edict – Support / Defense
TargetSelf + all adjacent friendly Hexmasters
EffectGrants Shielded (prevents next source of damage)
DurationUntil the start of your next turn or until triggered
CE Cost❌ None — free to activate

Tactical Uses:

  • Fortify a clustered defense near the Resonance Hex or a Sanctum
  • Protect multiple Hexmasters before executing a combo or trap chain
  • Counter AoE threats like Arcshock
  • Absorb first-hit effects like Ignite, Backstab, or Mark-triggered bursts

Rules Clarifications:

  • Shielded blocks one instance of damage, not status effects
  • Applies to the caster and all adjacent friendly Hexmasters
  • Does not stack with Fortify — if already Shielded, no added benefit
  • Each affected Hexmaster is marked with a Shielded Runed Siglum until it’s used or expires

Glyphexes Containing Shield Pulse

Glyphex NameShield Pulse Position
Aetherbind1st Variable Edict
Vowshard3rd Variable Edict
Gravetwist1st Variable Edict
Magnetar3rd Variable Edict

Summary:

  1. Aetherbind(Shield Pulse, Silence, Disenchant)
  2. Vowshard(Silence, Drain, Shield Pulse)
  3. Gravetwist(Shield Pulse, Mark, Reclaim)
  4. Magnetar(Blink, Ignite, Shield Pulse)

Strategic Notes:

  • Aetherbind and Gravetwist offer defensive synergy with control tools like Silence and Mark
  • Vowshard is CE-focused, making it great for sustain-based decks
  • Magnetar balances aggression and defense — excellent for frontline hex control or retreating firelines