Slipstrike is the Class Edict of the Rogue Hexmaster in Hexarion Conquest. It’s a hit-and-fade maneuver designed for precise eliminations and clever repositioning — classic Rogue finesse.
Slipstrike – Class Edict (Rogue)
Effect:
Deal 1 damage to an adjacent enemy Hexmaster, then move up to 2 hexes.
Key Properties:
Attribute | Value |
---|---|
Type | Class Edict (once per game) |
Range (Attack) | Adjacent only (1 hex away) |
Movement After | Up to 2 hexes in any legal path (straight or angled) |
Target | Enemy Hexmaster |
Damage | 1 |
CE Cost | ❌ None — free to use |
Can be used while Unattuned? | ✅ Yes |
Tactical Uses:
- Deliver a finishing blow, then retreat to safety
- Trigger a kill before escaping a threatened zone
- Break through a line and reposition behind enemy formations
- Combo with effects like Mark for lethal burst plays
Activation Notes:
- Useable once per game, even without a Glyphex
- After activation, flip the Focalis ring to its blank side
- Movement respects all normal rules: can’t pass through occupied hexes, Rooted prevents movement, etc.
Slipstrike does not appear on any Glyphex — and by design, it never will.
Here’s Why:
❗ Slipstrike is a Class Edict — not a Variable Edict.
Attribute | Value |
---|---|
Name | Slipstrike |
Hexmaster Class | Rogue |
Type | Class Edict (once per game) |
Appears on Glyphexes? | ❌ Never |
Reusable? | ❌ No — one use per game |
Class Edicts ≠ Glyphex Abilities
Class Edicts:
- Tied directly to the Hexmaster’s class
- Useable even when Unattuned
- Selected via the Focalis ring
- Once per game, no CE cost
- Do not appear on Glyphexes
Glyphexes:
- Contain 3 Basic Edicts (Attack, Dash, Fortify)
- And 3 Variable Edicts from a shared pool
- Reusable (unless repeat-restricted)
- Only accessible when Attuned