Soul Echo

Soul Echo is the Class Edict of the Cleric Hexmaster in Hexarion Conquest. It’s a powerful revival or recovery tool — giving your team a second chance or restoring critical resources in the thick of battle.

Soul Echo – Class Edict (Cleric)

Effect:
Spend 1 CE to either:
Revive a Hexmaster that was defeated on your last turn, placing it on or adjacent to a Sanctum (Unattuned & Unshielded),
or
Restore 1 CE to your Home Base.

Key Properties:

AttributeValue
TypeClass Edict (once per game)
Cost🧿 1 CE (unique among Class Edicts)
Revival RestrictionCan only revive a Hexmaster defeated on your last turn
PlacementOn or adjacent to a Sanctum (even if occupied)
Alternative UseMay instead restore 1 CE to your Home Base
Can be used Unattuned?✅ Yes — as with all Class Edicts

Tactical Uses:

  • Recover a key Hexmaster without paying the full 2 CE revive cost
  • Flip tempo after a brutal enemy strike
  • Use the CE restoration option if no valid revive target is available — stay alive, buy time
  • Perfect for supportive or defensive decks, especially Wyrmroot Pact or Runehand Concord archetypes

Usage Notes:

  • Only once per game
  • Focalis flips to blank side after use
  • If no valid target was defeated last turn, you may not choose the revive option

Soul Echo does not appear on any Glyphex, because it is a Class Edict, not a Variable Edict.

Soul Echo – Cleric Class Edict

AttributeValue
SourceCleric Hexmaster
TypeClass Edict (once per game)
Appears on Glyphexes?❌ No
Reusable?❌ No — one-time use

Key Reminders:

  • Class Edicts are:
    • Tied directly to the Hexmaster class
    • Chosen via the Focalis ring
    • Useable even when Unattuned
    • Never included in the Variable Edict pool for Glyphexes
  • Soul Echo is the only Class Edict that costs CE (1 CE), and gives a choice: revive or CE recovery.