Turn Structure

Intro

A duel in Hexarion isn’t about speed — it’s about sequence.
Every turn is a four-phase rhythm of energy, intent, and execution. Learning this structure is key to mastering the battlefield.

The Four Turn Phases

Each player’s turn proceeds through the following sequence:

Start Phase

  • Gain +1 Core Energy (CE) (to a maximum of 3 CE).

If you are already at 3 CE, gain 1 Overflow CE (temporary).

  • Draw 1 Glyphex from your Lexicon.
  • You may deploy 1 new Hexmaster adjacent to your Home Base.
  • Newly deployed Hexmasters cannot move or act this turn.

[Image Slot 1 — CE tracker visual + “Deploy Hexmaster” animation]

Upgrade Phase

  • Spend 1 CE to attune a Hexmaster with a Glyphex.
  • The Glyphex must be from your hand.
  • The Hexmaster must be unattuned.
  • Attach the Glyphex to the Hexmaster’s Spindle and set the Focalis to the desired Edict.
  • You may only attune 1 Glyphex per turn.

Strategy Tip: Timing your upgrades is crucial — early Edicts can change tempo, but late upgrades create power spikes.

Activate Phase

  • Choose 1 Hexmaster to activate.
  • That Hexmaster may either:
  • Move 1 hex, OR
  • Use 1 Edict (Basic, Variable, or Class — if available)

Activation Rules

  • You may only activate one Hexmaster per turn.
  • A Hexmaster cannot use the same Variable Edict two turns in a row.
  • Class Edicts are once per game — flip the Focalis window to its blank side after use.

End Phase

  • Remove expired effects:
  • Shielded, Decoy, Rooted, Overflow CE, etc.
  • Discard any destroyed Glyphexes.
  • If a Reclaimed Glyphex is destroyed again, move it to the permanent discard.

Tip: Be aware of CE decay and reclaim limits. Overcommitting too early can cost you key tools later.

Full Turn Example (Optional Accordion or Styled Block)

Turn Example (Player 2)

  • Start Phase: Gains +1 CE (now at 2), draws a Glyphex, deploys their Mage.
  • Upgrade Phase: Spends 1 CE to attune their Rogue with Shatterbind Glyph.
  • Activate Phase: Activates the Rogue and uses the “Backstab” Edict on an adjacent enemy.
  • End Phase: Removes the Shielded status from last turn, no overflow to clear.

Pro Tip Box (Optional Styled Box or Side Callout)

One Hexmaster, Infinite Pressure:
The power of Hexarion isn’t in how many pieces you move — it’s when you move the right one. Your opponent is always watching the one you didn’t activate.