“The Fracture was not a moment in time — it was a memory etched into the bones of the world. And we, the Hexbound, are simply what rose from the echo.”
— Archivist Veil, Last Concord Codex
The past did not die. It shattered.
Within these volumes lie the whispered truths of Hexarion’s undoing — chronicles of the Arcanodes, the fall of reality’s lattice, the birth of the Hexbound Orders, and the emergence of Hexlords. Each entry captures a fragment of the world before and after the sky cracked — a library of echoes bound in glyph, memory, and myth.
From Glyphfire storms to vanished cities, rogue Edicts to forbidden revival rites — these are not stories.
They are scars.
Read them, and remember: the game did not begin with conquest.
It began with collapse.
Tales of the Fracture – Volume I :The Fracture

“It was not the end of an age. It was the wound from which all new ages bled.”— Archivist Veil, Echoes Before the Silence The Sundering of Unity Before the Fracture, the world of Hexarion pulsed with balance. Six Arcanodes, monolithic constructs of thought and force, held the threads of civilization together. Each was aligned…
Tales of the Fracture – Volume II: Rise of the Hexbound Orders

“When the Arcanodes splintered, so too did the unity of our world. But from chaos, purpose was forged. From the ruin of old bonds rose the Orders — heirs to lost knowledge, and champions of the new age.”— Archivist Reln Volaire, Codex Hexarii The Aftermath of the Fracture When the Fracture shattered the six Arcanodes…
Tales of the Fracture – Volume III: The Arcane Collapse

“Power, unshaped, does not sleep. It seethes.”— Final transcript of Archglyph Ennar Valis, prior to dissolution The Lattice Before the Fall Long before Hexarion fractured — before Glyphexes shimmered with bound will, before CE was counted like coin — the world pulsed with raw order. At the heart of this balance were the Arcanodes —…