“It was not the end of an age. It was the wound from which all new ages bled.”
— Archivist Veil, Echoes Before the Silence
The Sundering of Unity
Before the Fracture, the world of Hexarion pulsed with balance. Six Arcanodes, monolithic constructs of thought and force, held the threads of civilization together. Each was aligned to a discipline — force, will, growth, memory, motion, and essence — and through them, the Orders of old shaped the land and spirit of the realm.
But nothing so potent remains unchallenged.
No record agrees on how the Fracture began. Some blame the Glyphsmiths — artisans who sought to harness the Arcanodes for personal ascension. Others speak of a rift in the Aetherwell itself, the unseen lattice of energies that binds matter and meaning. Still others whisper of a seventh Arcanode, long sealed, whose awakening shattered the harmony of the six.
What is certain is this: when the Arcanodes failed, reality stuttered.
The Day the Sky Cracked
It was not an explosion, nor a storm. It was a pulse — felt by every living soul, heard in the teeth, seen only by those who understood what had been lost.
Across the realm, structures encoded with Glyphline — magical patterns linked to Arcanode logic — collapsed into ash. Cities twisted. Memory fractured. Even time, in places, folded into itself.
The Orders turned against one another. Trust gave way to suspicion. Sanctums were sealed. The Lexicons were split and scattered. Glyphsmiths vanished — or were hunted.
And amid the collapse, something new stirred.
From Ashes, The Duel Begins
Those attuned to the residue of the Arcanodes found they could channel slivers of that ancient power through salvaged relics — now known as Glyphexes. These warriors became the Hexmasters, chosen or cursed depending on who tells the tale. Each bore a unique aspect and command of the Edicts — magical invocations encoded into the fragments of a fallen system.
To control the ruins, rival Orders reformed — some seeking dominance, others desperate to restore what was lost.
Now, the world does not end in one final war, but in ten thousand duels.
Each one fought by Hexmasters.
Each one echoing the day the sky cracked.
Each one a tale of the Fracture.