Tales of the Fracture – Volume II: Rise of the Hexbound Orders

“When the Arcanodes splintered, so too did the unity of our world. But from chaos, purpose was forged. From the ruin of old bonds rose the Orders — heirs to lost knowledge, and champions of the new age.”
— Archivist Reln Volaire, Codex Hexarii

The Aftermath of the Fracture

When the Fracture shattered the six Arcanodes — primal relic-cores of energy that once pulsed in harmony at the world’s center — it did more than destabilize the fabric of Hexarion. It fractured society, memory, and magic itself.

The surge of raw Core Energy (CE) devastated entire provinces. Cities blinked out of time. Scholars and Glyphsmiths vanished in mid-thought. What remained was a world scarred, with six powerful Arcanode remnants now anchoring unstable reality across distant regions.

As the initial shock subsided, surviving peoples turned to salvaging what they could from the cataclysm. In this scramble to reclaim identity, six Orders emerged — each forged from the philosophies and regional influences nearest their respective Arcanodes.

These new alliances were not mere nations or tribes — they were Hexbound Orders, each sworn to preserve, manipulate, or dominate the shattered flows of magic now loose in the world.

The Formation of the Orders

The Orders rose independently, but often in parallel — drawn to power, necessity, or ideology. Each Arcanode called to a different type of mind:

Some sought to heal the damage.
Others sought to harness the unleashed energy.
A few saw the chaos as a path to ascendancy.

Where once Glyphwrights and Mages had served a unified Council of Arcanum, now they carved out their own hierarchies. Each Order developed its own rites, insignias, and — most importantly — their own Glyphex codices, tailored to the remnants of the Arcanode they aligned with.

Their warriors, now known as Hexmasters, trained in secret arts that blended battlecraft with ritual glyph-activation — each capable of channeling the unstable remnants of arcane will into focused Edicts.

The Six Known Hexbound Orders

Each Order aligned itself with one of the splintered Arcanodes — whether by origin, ideology, or conquest:

  • The Obsidian Vow — Harsh, honor-bound warriors from the lands around the Wrath Arcanode. Loyalty above life. Specialists in denial and Edict disruption.
  • The Eclipsed Eye — Seers and assassins who manipulate truth and shadow, formed around the Veil Arcanode. Masters of illusion and precision.
  • The Verdant Coil — Druids and scholars around the Vitalis Arcanode, in lands regrown wild. They wield entangling control and regenerative magic.
  • The Emberthorn Compact — Pyromancers and survivors of the fractured forge-cities. Born near the Infernal Arcanode. Explosive tactics and reckless power.
  • The Dawnmarked Enclave — Holy revivalists sworn to the Lumin Arcanode. Remnants of the High Orders of Light. Specialize in protection and CE synergy.
  • The Iron Sigil — Engineers of glyph-patterns and precision combat, born of the Mechanus Arcanode. Positional dominance and resonance control.

Each Hexbound Order was born not just from geography, but from philosophy — and over time, their styles, symbols, and Lexicons diverged, leading to entirely distinct Glyphex doctrines.

Legacy of the Hexbound

By the time the Orders discovered one another, the age of diplomacy had long passed. Their differences were too great. Their stakes too high.

What began as efforts to stabilize the flow of Core Energy soon became a contest of control.

Thus began the first Glyphex Wars — not of armies, but of Hexmasters. Battles fought on ritual battlegrounds, with the fate of CE pockets, Sanctum territories, and Glyphex knowledge hanging in the balance.

To this day, the Orders still clash in sacred duels, staking their beliefs, their relics, and their futures on the outcomes.

The world of Hexarion may be broken…
…but through the Hexbound Orders, it is rewritten — one Edict at a time.

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